To: Tae Spam Kim who wrote (12541 ) 5/13/1999 5:35:00 PM From: Piranha Respond to of 16960
Tae, yes I have tried HL-TFC, but unfortunately it was during a time when my ISP was acting even worse than it normally does, so network performance was a bigger issue than gameplay in my case. I DID start a server to run through the levels by myself. One of the things that I really like about Tribes is that you can go about trying to accomplish your goals in different ways. For example, let's say you're trying to capture the enemy flag, but it's protected by by a [specific kind of] turret, you can: A) Run as fast as you can past the turret and hope it doesn't kill you, B) Equip yourself with a shield pack and do the same as (A). You'll live longer, but still might be killed, C) Spend about two minutes shooting the turret until it's disabled, then walk past it, D) Take out all enemy power sources, thus deactivating ALL turrets, E) Fire a specific weapon at the turret that disables it for a few seconds as you run past, F) Have your team members perform (E) as you go past it, G) As soon as you see the turret pop up, stop moving. It works on a motion detector, and if it doesn't "sense" you, it will pop back down again. Repeat until you're past it. On the other side of the coin, at the same time as you are trying to capture the flag, the enemy is trying to do the same thing, and you have to try and anticipate all of this and counter it. For example, to prevent (G), you could place another device that is sensitive to something other than motion (e.g. radar or optical) in range of the turret. This effectively links the sensor on the second device to the turret, so standing still will no longer work. This is just ONE example of what I mean by richness of gameplay. There's a lot more than just this.... Piranha