Video Game Industry Hits Back Over Colo. Shooting
By Therese Poletti
LOS ANGELES (Reuters) - The video game industry came out swinging Thursday at critics who say violent video games were among the causes of the Columbine High School shooting rampage in Littleton, Colorado.
Leaders of the $6.3 billion industry said at the start of its biggest trade show that games should not be blamed for last month's shooting spree by two teen-agers who killed 12 students and a teacher before turning their guns on themselves.
''Since Littleton, this industry has been scrutinized like never before ... resulting in a portrayal that has not been accurate at all times,'' Douglas Lowenstein, president of the Interactive Digital Software Association, told reporters at the Electronic Entertainment Expo, or E3, trade show.
In last year's list of the 10 most popular games, only two were considered violent and rated ''extreme for mature audiences'' under the industry's voluntary rating system, Lowenstein said.
''The concern among politicians is greater than before,'' said Lowenstein, who attended this week's White House meeting on violence. ''This frankly has set us back.''
After Monday's closed-door session in Washington, President Clinton urged the entertainment industry to think twice before making violent movies and video games.
''We have to ask the people who produce things to consider the consequences of them, whether it's a violent movie, a CD, a video game,'' he told reporters. ''If they are made, they at least should not be marketed to children.''
Littleton gunmen Eric Harris and Dylan Klebold were part of a clique whose members wore black trenchcoats and played violent video games such as Quake and Doom.
Don Tapscott, chairman of a think-tank called Alliance for Converging Technologies, said he believed the two gravitated to the images of violent video games like those ''to express their psychosis.''
''The best the government can do is back off from any draconian legislation that would ban any content,'' he said.
Tapscott said no connection had been shown between video games and tragic incidents such as Littleton, and suggested parents should talk more to their children.
''Gee, your kid is walking out the door with a swastika, it's time to have a conversation,'' he said.
He said many studies had linked youth violence to factors such as poverty, lack of parental involvement, family violence, untreated mental illness, the proliferation of guns, substance abuse and wars over illegal drugs.
Some executives interviewed at E3 said they believed the industry needed to get retailers and the game makers more involved in the game rating system, but ultimately, video games were not responsible for violent actions like the Columbine shooting.
''Everyone feels bad about what happened. I don't believe Doom or video games had anything to do with what happened,'' said Todd Hollenshead, chief executive of id Software, the privately held company that developed Doom.
id Software was demonstrating the upcoming version of Quake, called Quake III Arena, for multiple players to compete over the Internet in ''death match battles.''
The new version of the game is more graphically violent than the previous version, spilling more blood and guts, showing detailed body parts and even bones.
On the show floor, martial arts fighting matches were more pervasive than the bloodier, gorier shoot-em-up games.
However, ''Postal,'' one of the most violent video games in which players are encouraged to shoot innocent bystanders, was not featured at the booth of its publisher, Ripcord Games. That company was showcasing strategy-oriented medieval and futuristic battle games.
The show, however, had a more family-oriented side. Executives at Disney Interactive highlighted its good-natured family fare and said other video game developers should tone down their graphic content.
''We think it's time for the video game industry to take responsibility and deliver world-class entertainment in a nonviolent environment,'' said Timothy Zuckert, vice president of marketing for Disney Interactive.
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