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To: timbur who wrote (12887)5/21/1999 1:17:00 PM
From: Sun Tzu  Respond to of 16960
 
Very good guess Tim. How did you know Sun is my primary computer? There are also other issues with miltmonitors in the PC world. They have to do with lack of technical brain cells at microsoft (when will it become soft and micro?) What you want, is a virtual display that can be of arbitary size. The monitor then becomes sliding window on top of this virtual display. Multiple monitors, connected to multiple graphics cards would display various (possibly overlapping) portions of this virtual screen. This is not a new concept and has been implemented on many systems. The fact that microsoft continually fails to learn from technological advances (and failures) in other systems says something about them.

ST



To: timbur who wrote (12887)5/21/1999 2:42:00 PM
From: Chip Anderson  Respond to of 16960
 
Today is "Unreal"s birthday. Here's a (kinda funny actually) look back at "Unreal" during the past year:

unrealuniverse.com

I've been a vocal opponent of Epic's decisions to not fix bugs with the dedicated Unreal server program. They remain to this day. Game developers that ignore the needs of the server operators do so at their own peril.

Chip
stockcharts.com



To: timbur who wrote (12887)5/21/1999 4:05:00 PM
From: Scott Garee  Read Replies (1) | Respond to of 16960
 
Although SUN uses PCI, each one of their devices gets a whole PCI bus to itself.

This doesn't sound right. We make supercomputers with PCI based IO and run 4 PCI slots per PCI bus with 2 PCI busses per IO channel. Not many PCI cards can saturate a PCI bus, so it isn't cost effective to have one slot per bus. Four Ultra SCSI controllers won't saturate a PCI bus.

PCI is a very nice IO architecture. It is the first commodity bus which we have found usable on our systems. The cost savings are tremendous. The number of devices to choose from is tremendous. Most vendors have a working Unix reference driver.

Note: most large systems already use 64 bit PCI running at 66MHz. PC's have fallen behind in this regard. The spec offers a lot more than the Intel chipsets are providing.

AGP is really a hack. Why have a single stupid non-standard slot on a system? It should have been incorporated into the PCI standard, just like 64 bit and 66MHz was. Then you could have multiple cards. I think multiple identical slightly more complex slots would have been just as cheap as adding a single non-standard specialty slot. Especially since we still haven't exceeded the capabilities of the PCI bus for graphics yet. We still haven't moved to 64 bit or 66 MHz on the PCI, so there is still room to grow. AGP should die, but it probably won't.