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To: Paul Engel who wrote (81462)5/24/1999 4:11:00 PM
From: Tenchusatsu  Read Replies (1) | Respond to of 186894
 
<However, I don't rule out success for this machine. The point that should be remembered is that a great game machine will sell TONS of Software.>

That's true, but don't count out Sega and Nintendo. Sega's Dreamcast will be first to market, and Nintendo's "Dolphin" engine will be out about the same time frame as Playstation 2.

Sony may be shooting for the moon with Playstation 2, but as we all know, execution will be key (just ask AMD), and with the die size and manufacturing concerns of Sony's "Emotion" engine, flawless execution will be extremely tough even for Sony.

Tenchusatsu



To: Paul Engel who wrote (81462)5/24/1999 5:16:00 PM
From: grok  Respond to of 186894
 
Re: <Sony can afford to give away $100 ir $150 initially with each machine. The Japanese industry is quite adept at cost-reducing a product over time - and shrinking the die sizes from 0.25 to 0.18 to 0.13 micron feature size will, in time, bring the cost of machine production into a break-even, or profit, situation.>

This can go either way depending on how they play it. Best way would be to position the Emotion Engine as a highend or arcade product for the next several years and use it as "prestige and roadmap" while continuing to sell PlayStation I (which has huge sw base). Then start moving EE into mainstream in about 2001 when it has been shrunk a couple of times.

Worst way would be to rush it into mainstream immediately, kill demand for PS1, and not be able to deliver EE for a couple of years at competitive prices.

Based on the current rhetoric, it sounds like they are pushing option 2. But I doubt that they are that dumb.



To: Paul Engel who wrote (81462)5/24/1999 8:38:00 PM
From: Amy J  Respond to of 186894
 
OT Re: "almost makes the "hardware" incidental purchases these days when a car costs $22,000 and a home costs $450,000 on up !"

Hi Paul,

Subject 28518

Regards,

Amy J