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Politics : Formerly About Advanced Micro Devices -- Ignore unavailable to you. Want to Upgrade?


To: Scumbria who wrote (60432)6/3/1999 10:25:00 PM
From: Tenchusatsu  Read Replies (1) | Respond to of 1571402
 
<Onboard geometry engines will need to be fed with vertex data. If the graphics card does not have texture memory onboard, that will cause additional pressure on the DRAM bus.>

Even with texture memory, you'll need to fill that memory somehow, especially if the graphics card has large amounts of texture memory. I'm planning on buying a TNT2 w/ 32 MB of texture memory. Refilling that much memory every time the scene changes requires a good AGP implementation, and of course, a DRAM channel that can handle the bandwidth.

Tenchusatsu



To: Scumbria who wrote (60432)6/4/1999 8:31:00 AM
From: Kevin K. Spurway  Respond to of 1571402
 
Re: "This is true. Onboard geometry engines will need to be fed with vertex data."

For now, anyway.

Kevin