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3DFX
An SI Board Since June 1997
Posts SubjectMarks Bans Symbol
16960 43 0 TDFX
Emcee:  fiberman Type:  Unmoderated
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16035 Gamers aren't stupid. FSAA of old games just isn't going to cut it, whTae Spam Kim-3/15/2000
16034 <<When T&L games come out, why would ANYONE want to be stuck with a VObewon-3/15/2000
16033 Ben, those couple hundred million consumer PCs will NEVER I repeat NEVER buy anTae Spam Kim-3/15/2000
16032 <i>When T&L games come out, why would ANYONE want to be stuck with a benwood-3/15/2000
16031 Sharky's GDC news. Gigapixel has demo hardware (FSAA too). No bitboys thoPlaz-3/15/2000
16030 Tae - It's already March and I haven't read a review for a single gameGreg S.-3/15/2000
16029 You guys are really hilarious. It's sad. Nvidia has market and mindshare Tae Spam Kim-3/15/2000
16028 Why not ? From all accounts... the V5 5500 will be the same price and offer thMark099-3/15/2000
16027 Ok Tae, I'm game. Why would a power gamer choose GF over V5? V5 looks likScott Garee-3/15/2000
16026 Tae - It also depends on the price point. If the V5 is faster and has better Greg S.-3/15/2000
16025 You guys are delusional if you think power gamers are going to buy the Voodoo5 Tae Spam Kim-3/15/2000
16024 GDC impressions from the guys at Voodoo3.net ... voodoo3.net Probably not comGreg S.-3/15/2000
16023 Nicely written preview of the Voodoo5... gamefan.comMark099-3/15/2000
16022 If you follow the "anandtech" <not really, just their news page whMichael G. Potter-3/14/2000
16021 Preliminary Rampage specs from Anandtech "Thanks to Steve Bennet for sencpntrips-3/14/2000
16020 My thoughts on the Microsoft/nvidia deal: It sucks to be 3dfx. Even if nvidiPlaz-3/14/2000
16019 <i>ps - has anyone been able to get 3dfx to return a phone call?</i>Plaz-3/14/2000
16018 Picture of Rage 6. firingsquad.com Are those 32bit wide DRAMs I see?PFRice-3/14/2000
16017 I'm in at $8 1/2 and like the upside, and feel the downside is limited... Mark099-3/14/2000
16016 --OT--<<(runs back to when I was 15 and dialing BBSes with my Apple //c)&Marc-3/13/2000
16015 Like I wrote to Scott, the accounting will be a little less simple than you staMichael G. Potter-3/13/2000
16014 SEC Accounting Bulletin 101 has a few interesting rules on revenue recognition.Michael G. Potter-3/13/2000
16013 >>If that's true... that'll put the NV15 behind the, similarly prAndrew Shih-3/13/2000
16012 >>Hmm...by my math, w/ 2 textures/pixel, 1 gigatexel = 500 mpixels.<&lMark099-3/13/2000
16011 <i>Was 3dfx ever even in the running for X-box?</i> Not to my knowScott Garee-3/13/2000
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