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To: kash johal who wrote (28894)9/7/1999 3:00:00 PM
From: Dave B  Read Replies (1) | Respond to of 93625
 
Kash,

I'm not sure what to think. Here's a clip from the Nintendo Dolphin web site (at nintendo.com

--------------------------------

Nintendo "Dolphin" System Summary

CPU:
* IBM Gekko Processor (an Extension of the IBM Power PC Architecture)
* 400 MHz Clock Speed
* Semiconductor Process 0.18 micron Copper Technology

Graphics:
* Custom Chip Designed by ArtX, Inc. of Palo Alto, CA.
* 200 MHz Clock Speed
* Semiconductor Process 0.18 micron Embedded DRAM Technology

System Memory:
* High Speed DRAM Technology
* Memory Bandwidth -- 3.2 GB / second


Software Medium:
* Matsushita Unique DVD Technology
* Enhanced Counterfeit Protection

-------------------------------------

Nintendo lists both embedded DRAM and High Speed System DRAM Memory that looks like RDRAM (and unclewest once posted a link to a "Dolphin Rumor" site that said it would be RDRAM, if I remember correctly -- maybe he remembers where it's at).

So it sounds like they're filling in the details behind the embedded DRAM piece of the specs above. I'm not sure whether or not they've officially verified the RDRAM details under the system memory specs piece.

For now it sounds like they're unrelated. Thanks for posting it though. Keep an eye open.

Dave



To: kash johal who wrote (28894)9/7/1999 4:05:00 PM
From: grok  Respond to of 93625
 
I take back the part of my last post where I said that the Mosys embedded dram was used in GameBoy. The link you posted said it's used in the ArtX Graphics chip in the Dolphin (PowerPC based) successor to N64. I suppose as frame buffer. (The Sony PSII has a huge embedded dram frame buffer in its graphics chip.) There will still be a main memory, of course, which will be either drdram or sdram.

As for GameBoy, I wouldn't be surprised if it turns out that it does use embedded dram for its main memory but I got ahead of myself on that.