To: andreas_wonisch who wrote (56752 ) 9/30/2001 3:01:03 PM From: fyodor_ Read Replies (1) | Respond to of 275872 Andreas: I believe the limit is at roughly 100fps. Just set your monitor refresh rate to 60 Hz and compare it with 100 Hz. You'll notice a huge difference. But between 100 Hz and 120 Hz it seems about the same (at least for me) -- both images don't appear to flicker any more. So the limit for the human eye is probably in that range. Well, it's actually a very complicated issue and while I've had some biophysics and neuro-science, I don't pretend to fully understand it. Two main points, though… a) The eye has two main receptor types. One is good at distinguishing colors, the other good at detecting movement. The latter are located primarily in the peripheral regions of the eye, which is why you can more easily detect flickering if you don't look directly at the monitor, but rather off to one side. b) The screen is essentially a static image. The parts of the brain involved in dealing with inputs from the optical receptors are very adept at resolving movement (among other things, the brain essentially does an XOR of the images).There are several games who actually report three different frame rates: minimum, maximum and average. Unfortunately most hardware sites only use the average frame rate for their benchmark tests. I seem to recall some benchmarks one Quake (1 or 2) a while ago (on Tom's Hardware, I believe) where the whole frame rate trace through the demo was shown. It was quite informative, in that the two video boards tested (one NVIDIA, one 3dfx, IIRC) displayed roughly same average frame rate, but vastly different characteristics during "dips" (again, IIRC, the 3dfx board did better during the dips).BTW, another point: Every framerate that is actually above the refresh rate of your monitor (i.e. usually everything above 100fps) can't be display anyway, so it doesn't make much sense to compare 200 fps to 250fps. If you use a TFT display it's even worse (usually they can only be refreshed between 20 and 30 times per second). I thought they had come a long way in solving the TFT refresh issue, no? For example, - Screen Performance Brightness : 170 cd/m2(Typ.) Contrast Ratio : 200 : 1 (Typ.) Response Time : < 50 ms Viewing Angle : Horizontal: 160 degrees; Vertical: 160 degrees - Scanning H-Frequency : 30~80KHz V-Frequency : 56~120Hz Maximum Resolution : 1280*1024 @ 75Hz (source: lge.com ) -fyo