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To: smolejv@gmx.net who wrote (24088)10/11/2002 2:40:48 AM
From: TobagoJack  Read Replies (2) | Respond to of 74559
 
DJ, <<I remember you depicting the situation months (or was it years) ago, as a mega online combat game>>

Not so long ago:

Message 17385524
April 26th, 2002
"In my on-line 3-D Unreal Tournament death match game, there is one unusual episode/map titled “MyHouse” where as many as 24 combatants are dropped into one single life-sized room. Each combatant is fully equipped with all manner of weapons, in order of nastiness, pneumatic shock hammer, machine pistol, bio-sludge gun, sniper rifle, spinning blade launcher, laser shock core rifle, multi-barrel rocket launcher, grenade/shrapnel launcher, but not the nuclear tipped camera-guided Redeemer Rocket. The average survival time for most combatants is around a few seconds per life. The first one to score 50 kills wins the game (killing yourself by deliberation or accident counts as a negative kill).

I had once tagged along via “observer mode” with the best player, and amazingly, he scored 50 kills and only died 12 times. He knew the secret chamber above one particular corner of the room, and when he is there, he simply drops grenades through the opening on to the room below.

In the room below, other normally good players were firing wildly, jumping frantically, seeking health packs desperately, cloaking themselves in invisibility shields opportunistically and cladding their body corporate in armour fruitlessly. None of their strategies, tactics and actions made an iota of difference. They were all busy with dying, without so much time even for a decent blood-curdling scream."

Here are some earlier references to the game:

Message 14787705
Nov 11, 2000
"I do note that my strategy for on-line Unreal Tournament games dictate that one must still rumble strapped to anti-gravity boots, with machine cannons blazing and laser contraptions bolting, as opposed to hiding in the corner, opportunistically gibletize the odd weakened and disoriented combatants straying into cross-hair view, but only after feeling rested."

Message 14868918
November 22nd, 2000
"The nature of the game, and that is all it is, is to be more right than wrong, still standing at the end of any melee. Carnage and melee ... I often make comparison between the market to a game of Unreal Tournament. The screaming has started, but not all players have been gibed yet."

Message 15344386
February 13th, 2001
"The walkie-talkie chatter from an coming episode of the on-line Unreal Tournament game (first person 3D shooter game) in Team Death Match mode …
CiscoKid: I am under heavy attack!"

Message 15481977
March 10th, 2001
"I am pretending to be chicken nugget. In my on-line Unreal Tournament Game (first person 3D shooter game), pressing the “F” key and pretend to be a pile of dead meat is at times quite successful, especially when the more active warriors are gibletizing each other, to pressed for time to lob a grenade at every seeming inorganic pile of nuggets. I watch, as some lone warrior runs past, rise, follow, aim, and then click on my left mouse button, soon to be bathed in the blood of another."

Message 16731203
Dec 1, 2001
"Jacko roams effortlessly through the gravity-diminished environment, close quarter combat shrapnel launcher in hand, chased by confident and overly eager CNBC Anchor, long-range kill rocket launcher at ready. Jacko jumps off a high ledge, cartwheels mid-air, trigger finger squeezes instinctively as the shrapnel launcher muzzle aligns with hot-pursuit CNBC Anchor, for just an instant, and … Boom!, Arrg! Hot shrapnel! CNBC cheer is no more, fragmented, gibletized, and dispersed amongst gentling settling crimson mist.

Jacko lands softly on the lower platform, scared but not fearful, still high above the commotion of battling clans further below. Crouch, shuffle, and hide. Jacko disappears from view."

<<mega online combat game>>

This coming weekend is a long one, from Saturday morning until Monday night, and yes, I have just received my copy of Unreal Tournament 2003. Unfortunately I have a boat hike seafood lunch boat event on Sunday, and so must limit my Unreal Tournament play to Saturday, and my Tokyo, Sydney, and New York stock market watching to Monday.

In the new Unreal Tournament 2003 game, one new weapon catch my attention:

Ion painter - seems innocuos enough at first glance, emitting a harmless low-power laser beam when fired, aimed via telescopic sight. Several seconds later, a multi-gigawatt orbital ion cannon fires on the painted target with ionized plasma, vaporizing any agitators and bystanders within fifty meters ... oh yeah

I am still waiting for unreal2.com

<<The D word has finally arrived in Germany. Actually both of them. Will probably have something on this subject posted over the weekend>>

With anticipation. I understand the two words to be Delightful and Delicious;0?

Chugs, Jay