Full text for: The Virtual Community well.com
published in the mid-90s, written by Howard Rheingold
quotes from the introduction:
The virtual village of a few hundred people I stumbled upon in 1985 grew to eight thousand by 1993. It became clear to me during the first months of that history that I was participating in the self-design of a new kind of culture. I watched the community's social contracts stretch and change as the people who discovered and started building the WELL in its first year or two were joined by so many others. Norms were established, challenged, changed, reestablished, rechallenged, in a kind of speeded-up social evolution.
People in virtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, exchange knowledge, share emotional support, make plans, brainstorm, gossip, feud, fall in love, find friends and lose them, play games, flirt, create a little high art and a lot if idle talk. People in virtual communities do just about everything people do in real life, but we leave our bodies behind. You can't kiss anybody and nobody can punch you in the nose, but a lot can happen within those boundaries. To the millions who have been drawn into it, the richness and vitality of computer-linked cultures is attractive, even addictive.
There is no such thing as a single, monolithic, online subculture; it's more like an ecosystem of subcultures, some frivolous, others serious. The cutting edge of scientific discourse is migrating to virtual communities, where you can read the electronic pre-preprinted reports of molecular biologists and cognitive scientists. At the same time, activists and educational reformers are using the same medium as a political tool. You can use virtual communities to find a date, sell a lawnmower, publish a novel, conduct a meeting.
definition: Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace.
In terms of the way the whole system is propagating and evolving, think of cyberspace as a social petri dish, the Net as the agar medium, and virtual communities, in all their diversity, as the colonies of microorganisms that grow in petri dishes. Each of the small colonies of microorganisms--the communities on the Net--is a social experiment that nobody planned but that is happening nevertheless.
Computer conferencing emerged, ...as a tool for using the communication capacities of the networks to build social relationships across barriers of space and time. A continuing theme throughout the history of CMC is the way people adapt technologies designed for one purpose to suit their own, very different, communication needs. And the most profound technological changes have come from the fringes and subcultures, not the orthodoxy of the computer industry or academic computer science.
Although the first computer conferencing experiments were precipitated by the U.S. government's wage-price freeze of the 1970s and the consequent need to disseminate up-to-date information from a large number of geographically dispersed local headquarters, computer conferencing was quickly adapted to commercial, scientific, and social discourse.
When the WELL upgraded to a high-speed connection to Internet, it became not just a community-in-progress but a gateway to a wider realm, the worldwide Net-at-large. Suddenly, the isolated archipelagos of a few hundred or a few thousand people are becoming part of an integrated entity. The small virtual communities still exist, like yeast in a rapidly rising loaf, but increasingly they are part of an overarching culture, similar to the way the United States became an overarching culture after the telegraph and telephone linked the states.
A large circle of Net acquaintances can make an enormous difference in your experience when you travel to a foreign culture. Wherever I've traveled physically in recent years, I've found ready-made communities that I met online months before I traveled; our mutual enthusiasm for virtual communities served as a bridge, time and again, to people whose language and customs differ significantly from those I know well in California.
I routinely meet people and get to know them months or years before I see them--one of the ways my world today is a different world, with different friends and different concerns, from the world I experienced in premodem days. The places I visit in my mind, and the people I communicate with from one moment to the next, are entirely different from the content of my thoughts or the state of my circle of friends before I started dabbling in virtual communities. One minute I'm involved in the minutiae of local matters such as planning next week's bridge game, and the next minute I'm part of a debate raging in seven countries. Not only do I inhabit my virtual communities; to the degree that I carry around their conversations in my head and begin to mix it up with them in real life, my virtual communities also inhabit my life. I've been colonized; my sense of family at the most fundamental level has been virtualized.
Watching a particular virtual community change over a period of time has something of the intellectual thrill of do-it-yourself anthropology, and some of the garden-variety voyeurism of eavesdropping on an endless amateur soap opera where there is no boundary separating the audience from the cast.
The three kinds of collective goods that Smith proposes as the social glue that binds the WELL into something resembling a community are social network capital, knowledge capital, and communion. Social network capital is what happened when I found a ready-made community in Tokyo, even though I had never been there in the flesh. Knowledge capital is what I found in the WELL when I asked questions of the community as an online brain trust representing a highly varied accumulation of expertise. And communion is what we found in the Parenting conference, when Phil's and Jay's children were sick, and the rest of us used our words to support them.
The political significance of CMC lies in its capacity to challenge the existing political hierarchy's monopoly on powerful communications media, and perhaps thus revitalize citizen-based democracy. The way image-rich, sound-bite-based commercial media have co-opted political discourse among citizens is part of a political problem that communications technologies have posed for democracy for decades. The way the number of owners or telecommunication channels is narrowing to a tiny elite, while the reach and power of the media they own expand, is a converging threat to citizens. Which scenario seems more conducive to democracy, which to totalitarian rule: a world in which a few people control communications technology that can be used to manipulate the beliefs of billions, or a world in which every citizen can broadcast to every other citizen? [Weblogs, etc]
The wise revolutionary keeps an eye on the dark side of the changes he or she would initiate. Enthusiasts who believe in the humanitarian potential of virtual communities, especially those of us who speak of electronic democracy as a potential application of the medium, are well advised to consider the shadow potential of the same media. We should not forget that intellectuals and journalists of the 1950s hailed the advent of the greatest educational medium in history--television. |