To: Peter S. who wrote (1078 ) 12/10/1997 12:36:00 AM From: William T. Katz Read Replies (1) | Respond to of 16960
I've been tracking 3dfx for a while .. had contemplated getting in after Sega crash :( Anyway, I have programmed graphics software professionally, more for specialized OpenGL/high-end applications. The news on 3dfx looks great, but my original hesitation in buying in may still hold. What about non-chip specific software development, e.g. OpenGL or Direct3D? Do you see the majority of games or the creme de la creme tailoring themselves specifically for Voodoo2 features? There is the constant problem of balance between software development costs, hardware-specific acceleration, market size, and graphics quality. There seem to be a number of chips coming out which may challenge 3dfx in terms of raw firepower. Riva-128 is pretty good now and I imagine nVidia and 3D Labs will have some pretty nice follow-up chips. So the million $$ question is whether you see enough of the high-volume games tailoring themselves to 3dfx chips and whether the difference between Voodoo 2 and Riva-128 is worth the extra $$ cost? In a recent interview, I read that about 60% of the 3dfx-specific games would be revamped for Voodoo 2 features. Anyone know the current % of games which are 3dfx-specific? If 3dfx is just the chipset of choice for high-end gamers, it will eventually saturate its market space and growth tapers quickly. However, if 3dfx begins to appeal to the general public (occasional gamer) and is not much more costly than solutions like Riva-128, then the stock will really fly. I'm still making up my mind on whether 3dfx will be mainly high-end or whether they will move into general public spaces. Perhaps it all depends on the Banshee. Thanks for any thoughts, Bill