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To: Kashish King who wrote (42681)12/18/1997 5:05:00 PM
From: Petz  Read Replies (1) | Respond to of 186894
 
Rod, tho't you'd appreciate this story on bootnet.
bootnet.com

In case the diarrhea URL above doesn't work, heres the whole story:

Microsoft and SGI Team Up To Deliver Yet Another API That Manufacturers Can Develop Broken Drivers For

Last week Microsoft announced it was formally pledging support for OpenGL development, but only for high-end applications. "Direct3D and not OpenGL", Microsoft pundits claimed, "was still the API of choice for games." With only a week to digest that news, Microsoft and SGI dropped another bombshell on the development world today, in announcing a strategic alliance that aims to "define the future of graphics technologies."

So what will the future hold? For starters, nothing from the metric system apparently. The new project, strangely entitled the Fahrenheit Project, is really nothing more than a glamorized new set of development APIs for use with Windows and Unix-based operating systems. Fahrenheit will incorporate all facets of Direct3D, DirectDraw, OpenGL, OpenGL Scene Graph, and OpenGL Optimizer for a full-featured, tri-leveled API. The low-level portion will become the primary graphics API for both consumer and professional applications on Windows-based platforms, with the Scene Graph API and the Large Model Visualization Extension more suited for high-end graphics-rich applications, and SGI's IRIX operating system.

But if you think this spells an end to DirectX, think again. The low-level API, which will be backwards compatible with D3D--but only functionally compatible with OpenGL--isn't expected until sometime in the year 2000.


Any comments?

Petz