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Technology Stocks : Thrustmaster (NASDAQ:TMSR) -- Ignore unavailable to you. Want to Upgrade?


To: Joe Btfsplk who wrote (1320)3/13/1998 6:14:00 PM
From: esecurities(tm)  Respond to of 2443
 
Review of F-22 Air Dominance (F-22 Pro Rec.) by Happy Puppy.

REVIEW AND HINTS FOR: F22 Air Dominance Fighter----------------

Reviewed by: Tom Dillon
Published by: DID (Digital Image Design)

Overview: The Best of the F-22 Combat Flight Sims.

System Requirements:
Minimum:
Pentium 133 with 16 megs RAM
2X CD-ROM Drive
SVGA graphics card
70 MB free disk space
Windows 95

Recommended:
P200 or higher with 32MB RAM
AWE 64 Soundblaster
200MB Free hard disk space
8 Speed CD-ROM
Thrustmaster F22 and TQS joystick with RCS

Windows 95

Supports:
3dfx and Rendition Video cards

Our Rating:
Graphics: 9/10
Sound: 7/10
Documentation: 8/10
Getting Started: 9/10
Value: 9/10


iF22, F22 Lightning, F22 Raptor, F22 Air Dominance Fighter...does the list ever end? I've "flown" them all and, yes, it ends with the best
F22 simulation of them all - F22 ADF. Arm chair warriors will not be
disappointed with this truly flexible combat flight sim.

Combat Sim enthusiasts to actual pilots will appreciate the rich
features and ability to customize F22 ADF. You can fly in an
"Arcade mode" blasting everything in sight in the air and on the
ground. In this mode, your F22 is refueled and reweaponed for up to
five hours as you attempt to run the gauntlet of SAMS and Russia's
next generation aggressors!

For the more "serious" fighter jockeys who don't mind a steeper
learning curve and want more complex, detailed gameplay, F22 ADF has three full tours of duty including 24 different missions over the
Red Sea, Eritrea and Saudi Arabia. A pretty typical storyline is
woven through the campaign similar to other F22 offerings. 20
different training missions ranging from take-offs and landings to
combat formation tactics and even AWACS missions make the transition from novice to ace very enjoyable. I actually sweated through a very tough, tense landing of my F22 with hydraulics and electrical power gone - after 2 previous crashes as a result of augering in.

Additional great features found in none of the other F22 sims is the
Advanced Combat Maneuvering Instrumentation system (ACMI) and Smart Views. This allows players to view complex spatial renditions of
their completed air combat mission as a clear graphical "playback".
Smart Views allows you to play "Director" and deliver a movie-like
playback of your completed mission complete with various camera
angles that you filter prior to combat.

F22 ADF's additonal features:
1.Leading edge 3D Graphics arguably as good as or better than the
gorgeous eye candy found in Novalogic's F22 Lightning and Raptor
sims.
2.The most realistic and customizable F22 flight model, avionics and
weapon
systems.
3. 4.5 million square kilometers of beautifully rendered Middle
Eastern territory with resolution down to one meter or better in
target areas.
4.Network and Internet play allowing head-to-head dogfights or
co-operative missions with up to eight pilots. You can access
these through DID's website (http://www.did.com). Patch news is also available here.

On the very minor downside, the keyboard control maps are buried in
the instruction manual and are not the hard copy sturdier cardboard
you come to expect with these sims. This is curious as they have a
greatly detailed book called "Allies and Adversaries" included in the
package. Another minor issue I have with F22 ADF is that the "Tour
of Duty" requires you to complete the mission before moving on. I
know all pilots have wished they could skip one or two of these very
difficult scenarios. The choice should be left to the gamer.
As with all sims there is always a trade-off between simplicity and
flexibility, but DID has given the gamer more control over whether
they wish to "fly" or "play". F22 ADF provides the best of both
worlds (reality or arcade) compared to the competition.

Summary:If you are going to buy one F22 sim, this is the one.


Tips: Run through the training missions - you'll live longer. Fly
high, use your wingman and be aware of whether you're in arcade or
tour mode. The jet has two flight modes - normal mode which will not
let you exceed structural limits and pointing mode which allows near
right angle turns. Try out thrust vectoring while switching to
multiple views - it looks incredible! Don't miss the Smart Views
which allow you to replay your mission with you in virtual control
directing the camera angles via pre-set filters. Very cool!

&copy 1998 scoop@happypuppy.com



To: Joe Btfsplk who wrote (1320)3/13/1998 7:03:00 PM
From: esecurities(tm)  Read Replies (2) | Respond to of 2443
 
>>Clearly the Marketing dept. has missed the boat.
>>Many of the problems that have been addressed
>>on this forum go squarely back to him/she/them.
>>Is he/she the one that will responsible for the
>>upcoming new, improved and exciting website?

Everything from the lack of understanding of the Internet and accordant irreversible lost opportunity costs (shareholder value to brand equity...), ref/TMSR website, including but not limited to the state of their website including but not limited to the negligent wording and launch of the Formula 1 in UK/Europe, to the delays and naive understanding/general take in both force-feedback and XMAS '97 console entry to inexcusably poor RAGE 3D and Millennium 3D packaging...ultimately is attributable to Resnick...as has been discussed for some time now on this thread...word is the entire marketing dept. is not happy with Resnick...

>>If they are coming with a console version of a steering
>> wheel and a gamepad (Red Chip Review) this spring,
>> Why wouldn't they have stepped it up and got it out
>> for Christmas 97. Seems to me that this ANOTHER
>>delayed release.

The Red Chip Review has discussed the imminent entry of a force-feedback steering wheel for over one year now with every quarterly update...apparently there must be alot of turnover with their newsletter and they hoped their readers would not notice....TMSR blew the force-feedback situation big time in our opinion...and understand they should have had their console entry out xmas '97...this all goes to management depth/bandwidth...TMSR is now just meeting analysts consensus ref/ iionline I/B/E/S iionline.com TMSR should have blown away both revenues and earnings for fy '97..no excuses. This simply is the difference between a superior company and a good company.

>>Ron Resnick...The bottom line is that TM is not a
>> marketing driven organization. It's run by a bunch
>> of accountants who don't understand the first thing
>> about sales and marketing.

The accountants met analysts estimates, initiated an illogically-timed secondary, were responsible for a failed secondary incurring a <$.04> eps hit, and failed to launch a console product and the force-feedback MotorSport GT, and have failed to position TMSR with any credibility with the street...and this is the good news. Aanderud has done well, however, it appears time to bring in a seasoned/intuitive/kick-ass CEO before it takes Aanderud two more years, if ever, to get the stock back to where it was in October 1997...EIther bring in a CEO (Aanderud as Chairman/CFO) or put it in play or shareholder value will never be maximized, in our (well-documented and experienced) opinion.