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Technology Stocks : Apple Inc. -- Ignore unavailable to you. Want to Upgrade?


To: RX4PROFIT who wrote (14366)6/7/1998 11:39:00 AM
From: RX4PROFIT  Respond to of 213182
 
Don Crabb: Apple and Multiplayer Internet Games by Don Crabb Contributing Editor and Columnist doncrabb@maccentral.com June 7, 9:30 a.m. ET I recently decided to get serious about multiplayer, networked computer games. With my nephews nearing their sixth and third birthdays, the lads (who I Macified when one was two and the other was still a fetus) are getting interested in computer games in a big way. As Ryan (the near six year old) told me the other day, "these eduware titles are kinda boring, Uncle Donnie. How about showing us how to play some real games?" So, a computer gaming expert I am set to become. Especially a multiuser, networked computer gaming expert, since, as Ryan noted, "it's easy to beat the computer, I wanna beat another kid." I swear to God I haven't been spiking the youngun's Cheerios with testosterone! So, I started investigating multiplayer gaming sites and options that young masters Ryan and Patrick (the near three-year old) could use with their PowerMacs. The first site I tried was Mplayer (www.mplayer.com). And it's free, which is sure to impress my sister. Mplayer provides classic multiplayer games like Scrabble and Hearts, plus shoot-em-ups like Quake and Total Annihilation. Mplayer.com includes 3D action games, real-time strategy, roleplaying, sports, simulations, as well as classic games. The site offers ratings and rankings for the most popular games and holds regular tournaments and events for virtually all of the games. Enough to satisfy young Ryan, I hope. To use Mplayer games, you must already have an Internet connection. With that you download the Mplayer free software from their site which then sets-up your computer so your nephews can do the rest. The software download can also include all the games they'll want to play. It was sounding better and better all the time. Then came the big thud. The Mplayer site told me that to run Mplayer games, Ryan and Patrick would need a Windows PC running Windows 95, with a Pentium processor, 16MB of RAM, and a 28.8Kbps modem connection to the Net (or faster). Mplayer does not work with Macs. And while you *could* use it with SoftWindows 95 or Virtual PC, the latency problem would really hurt multiplayer gaming. Merd. Option number two, the Internet Gaming Zone, is run by the Death Star. Microsoft's Internet Gaming Zone (www.zone.com) provides free multiuser games like Monster Truck Madness, Microsoft Golf, and Close Combat, plus flight simulators like Fighter Ace, and classic card and board games. And like Mplayer, the Internet Gaming Zone works only on Windows 95 machines. In fact it ONLY works on the Windows 95 versions of Internet Explorer. Merd times two. Time to try the next site, DWANGO (that's not a misprint). DWANGO is a high-speed, fast-response real-time game arena supported by the DWANGO Corporation's dedicated network of servers. DWANGO's service is called (what else?), DWANGO-World (www.dwango.com), and it provides support for action, strategy, sports, and driving games. DWANGO-World works by providing high-speed, consistent data transfer that helps make real-time interactive multiplayer games more realistic. Unlike Mplayer or the Internet Gaming Zone, DWANGO is not a multiplayer Internet gaming site. Instead, it is its own Dial-up Wide Area Network -- you dialup DWANGO, instead of your ISP -- that lets you play multiplayer games without the usual Net lag. According to the company, "DWANGO lets you experience real-time play that lets you see your move and your opponents' moves as they happen. Best of all, at least eight players can enjoy this fast-response play without game interruption caused by the Internet trying to catch up. DWANGO's servers are solely dedicated to real-time game play, connecting you to other players in a way that insures rapid and consistent transfer of game information regardless of the number of players participating in a single game." DWANGO works with most multiplayer Internet games, including Quake II, Total Annihilation, Big Red Racing, Blood, Doom II, Ultimate Doom, Final Doom, Heretic: Shadow Of The Serpent Riders, Hexen: Beyond Heretic, Age Of Empires, Cart Precision Racing, Flight Simulator 98, and Monster Truck Madness. Sounds definitely like the way for Ryan and Patrick to go. Until I read that the DWANGO software is, guess what?, Windows-only. Merd times three. All of which reminded me that even with Apple's recent attempts to get back in the good graces of game developers, and the imminent appearance of the soon-to-be-hot iMac, that it's not enough. The game market, especially multiplayer games, is 100% mass-market driven. And there's just not enough Mac mass to get them interested. Unless, of course, some enterprising multiplayer gaming site decides there is. Let's hope there is. Don welcomes your feedback at < doncrabb@maccentral.com >



To: RX4PROFIT who wrote (14366)6/7/1998 12:18:00 PM
From: c-man  Read Replies (2) | Respond to of 213182
 
Dennis, for the last time, I remind you that you overlook, completely and obviously, the core issue of *how* Apple will ever be a SUCCESSFUL service-oriented company, successfully interacting at the user level, given their past "screw the consumer" tendencies. The huge list of product failures, and more importantly *HOW THEY HANDLED THEM*, tells us much of the Apple past, and we can't predict the future, can we ? When they sell direct, they will be solely responsible for making the customer happy...and contrary to your statements, they HAVE always been buffered by their channel in terms of having to "win" buyer satisfaction. In my view, they will fail at this direct sale initiative in the long term, UNLESS AND UNTIL they spend as much time revamping their core attitudes and corporate character as they have revising their sales channels. If WIN'98 is as improved and "Mac-like" as I keep hearing...stand by for news...Apple has not won the OS battle yet.

BTW - so you don't post me back 3 months from now and show me a $5 improved stock as proof of Apple's success - I do not define "holding the line" at 4-5% marketshare to be a success. If they do not take the marketshare to 8-10%, the software developing world will leave them no matter what you, I, nor Apple does, and you can turn the lights out when you so desire.

A great OS and a technologically-superior processor *may not* equal or exceed an inferior consumer-oriented corporate ethic, poor service attitude, with a diminishing marketshare OS. You choose with your dollars when you buy the stock. I choose not to. <--- This is my greatest concern if I have to attempt to reduce it to a simple formula.

I will concede I was dead wrong when Apple raises their marketshare to 8% or more, in the face of the next WIN release, and only after they are a pure direct model and have to rely on their own resources and corporate ethic as Dell does. Call me (write me) if that ever happens.

While I have no way of knowing how much "buying experience" you've had with the company called Apple, I've had 300days/yr, x 9+ years, of doing this. I believe I can make an informed opinion about Apple's dealings with, and attitude towards, the buyer much better than you can...which almost always meant "let the dealer or reseller deal with it" over the years.

Final few thoughts and I'm out of here - it's been interesting to be the devil's advocate in this thread these past 2 weeks or so. In the other threads I follow, I either silently monitor them, posting intermittent questions only (evaluating the stock mostly), or am PRO "x" stock when I finally make my investment and post avidly "defending my stock choice", much as you do here Dennis. Never been one to short a stock, much less to own one that I consider risky when I'm head-deep in the industry such as I am here, so that leaves out putting money at risk with Apple stock as an option for me.

I posted to this thread only from the perspective of an on-the-street reseller...and if a few points made it to the prospective or current stock holder, fine. If I failed to get my points across or defend them successfully, so be it.

As far as long-term viability for my company, since we deal primarly in used and refurb product, and never touch international gray-market product, we will be around as long as we want to be around. Apple cannot control the secondary market, no matter the legal ruses they create. Check out this link for more research - news.com

Also, read the last two sentences of this link - they speak magnitudes re: Apple's hypocracy towards the gray-market issue. zdnet.com

Add a dose of pro-consumer, ethically-solid, consistent sales behavior and integrity, and we could be selling coffee beans and be successful, there are so many buffoons out there otherwise.

See you guys - I'm out of here. Not much else to say.

c-man

P.S. To try to answer one or two of your directed questions, Dennis...I'll give you 15 min more of my life against my better instinct...

RESPONSE #1 - nothing wrong with Apple's black list. I know personally a VAR who feels like he was the original advocate for this to Apple...he suggested such as this about 2 years ago in the specific format it was released as....as did hundreds of authorized resellers over the years I'm sure in various forms. I applaud this effort, having been sick watching FL and LA-based resellers do incredible (questionably illegal) stuff bringing inventory back to the US from South American, Asian, and Mexican distribution, and resale it in the US as gray-market. Let me ask you a question - why did it take Apple since 1984 and the mac's release, some 14 years, to make such minimal attempts to deal with this issue ? You think they cared one bit about the "negative customer buying experience" until now. NOPE. They simply needed, desperately at that, marketshare and sales volume. PERIOD. IRREFUTABLE. Apple allowed their international distribution system to be the personal whore of a minority of profiteers for years. Been watching MacWeek graymarketers now since MacWeek, MacUser, and MacWorld started...wondering why Apple never stopped it cold. Geez' the Searchlight program could better be called "back of MacWeek advertisers" program. Nothing sensational about that. Over these many years Apple made feeble attempts to reign this in, mostly for PR reasons only, and occasionaly de-authorized some high-vis reseller and made sure the news made it to MacWeek front page...I finally concluded Apple's "wink & nod" attitude was HERE TO STAY AS LONG AS IT SERVED THEIR GOALS AND OBJECTIVES. Only now, when such an attitude doesn't *fit* the direct sale model, do they attempt to reel it in under the guise of "protecting the poor consumer from a bad buying experience". THE HYPOCRACY GALLS ME and once again tells us something of the Apple corporate ethic. If you do not agree or understand that - you are truly ignorant in the underlying operations methods of Apple and lose instant credibility with me. Do you not now understand why I believe Apple's corporate ethic is abysmal ? They could and did care little about the "buying experience" for their entire existence, if it risked sales volume. Now, since Apple wants the sales volume all to themselves, the graymarket is "bad" ? Arguably it alone kept them in business when they went for the 10%+ marketshare of Sculley days and when they truy had to do battle with the clone hordes and were desparate for marketshare. But - times do change - and I'm changing accordingly.

RRESPONSE #2 -

> Apple is ultimately responsible for the manufacture, sales and
> service of their product -- not the VARS! If Apple was not selective > and demanding of VARS in the past, shame on Apple. <-- Apple is only LEGALLY responsible as a manufacturer...and perhaps philosophically responsible as the corporate "mother" behind the product design and release...the real, street-level, make-the-customer-happy responsibility falls solely on the reseller or dealer...just as in most other industries with a formal "middleman" (auto industry notably - when was the last time *you* contacted GM direct, versus dealt with their dealerships to resolve issues ?). Or - put another way - why do I have to, and do, deal with "this doesn't work, that doesn't work" complaints, week after week, if I could defer to Apple direct and off-load the interaction ? Because I see, and accept, the responsibility as the person who made the direct sale...not Apple. In the direct model, that relationship goes away, and you get to deal with a forevermore-busy toll-free number. Good luck.

LAST RESPONSE -
You copied/pasted back to me these two quotes I made...but I note you never responded to either. I miss your point, Dennis. Why not deal with them and refute them ? I look forward to your specific response to these, which should complete our joint line dance in this thread. It's been fun.

<is it too difficult to believe that *possibly* the VARs and resellers
helped to keep the company afloat all these years more than you'll ever know or give credit for ?>

<I challenge you to support your point that resellers of yesteryear
adversely contributed to the condition of Apple corporate during that
period and put Apple in its threatened state today.>