To: David Blocher who wrote (5214 ) 7/10/1998 4:29:00 PM From: Tae Spam Kim Read Replies (2) | Respond to of 16960
Guys, With these new benchmarks out, it proves 3dfx is still THE leader in 3d games performance. Everyone was so scared of TNT and Savage3d, sheesh, both them aren't even beating Voodoo2 in multi-texturing games (Quake II and Unreal). Who cares if Savage3d can add a few more frames per sec in Forsaken and Incoming, hard core gamers play the more complex Quake II and Unreal, and the new FPS shooters coming out. And right now I'm just talking single Voodoo2, never mind that SLI still is going to dominate performance going into next year. It's kind of sad how everyone fell victim the "press releases" of the competition once again, JUST like last year. When is the market going to learn. :) -Tae Kim Gamecenter's Riva TNT preview "On our 400-MHz Pentium II test system with 128MB of system memory and 512K of cache, Viper ran Incoming with a 640 by 480 resolution and 16-bit color at 80.06 frames per second--well below the 92.28fps we witnessed on the Savage3D. It was also slightly below the 83.65fps produced by a 12MB 3D-only Voodoo 2-based Monster3D II. Turok running at 800 by 600 produced only 53.8fps, compared with 71.9fps on Savage3D and 61.3fps on the Monster3D II. Running the Forsaken Biodome demo at 800 by 600, however, the Viper's 98.45fps beat out the Voodoo 2's 91.14fps, but fell short of Savage3D's 107.07fps. Voodoo 2 still appears to reign supreme on Quake II, however. At 640 by 480 the Viper produced 57.8fps, edging out Savage3D at 55.6fps, but nowhere near the 86.5fps for the Monster3D II. Viper ran 800 by 600 at 52.3fps, much better than Savage3D's 39.9fps, but trailing the Monster3D II's 59.5fps. At 1,024 by 768 Viper posted a very playable 35.5fps, compared with Savage3D's 26.6fps and 70.1fps in a two-board SLI Voodoo 2 configuration. At the extreme resolution of 1,600 by 1,200, the Viper managed a barely playable 14.2fps. "