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To: Richard Habib who wrote (16872)8/19/1998 3:35:00 AM
From: Zen Dollar Round  Read Replies (2) | Respond to of 213177
 
So . . . let me understand this. Wintel isn't any good for graphics except at the high end . . .

No, it plays OpenGL games quite well. :)

I wrote that graphic designers (your average ad and brochure creating ones) do not like Windows and will not use it (unless forced to) for creating their output. The tools the Wintel world provides for this are still a long way from providing the ease-of-use available with the Macintosh for this type of creation. This is beyond the already inherent limitations in the the Windows OSes for longtime Mac users (8.3 file names, file management, font management, color sync problems, etc.).

The graphics designers to which I'm referring would have no need for a high end digital editor and 3D modeler, this is not the work they do. I was referring to a decked out multiprocessor NT box with all the standard graphics apps like Photoshop, PageMaker, QuarkXPress, etc. for that $20K -- all the designers I know will take the Mac every time. Of course a digital video editor and/or 3D modeler would want one of those NT boxes, for that is what those machines are suited for.

At least until Mac OS X and the G4 AltiVec processors are out...



To: Richard Habib who wrote (16872)8/19/1998 9:44:00 AM
From: PDG  Read Replies (2) | Respond to of 213177
 
Wait a second....
I am doing FINE with graphics on a Wintel machine!
All Adobe products LOOK THE SAME whether you are on a PC or a MAC.
When I was taking computer illustration courses last year, I blew the pants off of many MAC users, winning best of show in a college computer art show, and also winning Tshirt designs two times this year.
I am not handicapped by not having a MAC at home!
I will eventually, but I make do!! ;-)

Annette



To: Richard Habib who wrote (16872)8/19/1998 1:08:00 PM
From: BillHoo  Respond to of 213177
 
<<wouldn't prefer not to have a powerful machine capable of wickedly complex 3D modeling and digital video. . . ahh . . . I don't get it.>>

Yes, if you look at the model of how graphic designers work.

I'd estimate that 95 percent of the graphics design market is currently geared for PRINT PRODUCTION. This exactly where PCs lag behind the Mac. If it goes on paper or is printed (especially photo-quality representation greater than 1200 dots per inch), PCs have trouble with color recreation.

Now on the "higher'-end" PCs with 3D and video creation this does not get output to paper. It's output to a 72 dot per inch color monitor. This is something the PC can handle. It can plot the rendering and vectors quick enough for animation of 3D models on that 2D screen. Here is where the Mac needs to reclaim it's sovereignty.

-Bill_H