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To: Curbstone who wrote (7682)9/25/1998 1:25:00 PM
From: Chip Anderson  Read Replies (1) | Respond to of 16960
 
What's down the road software-wise? Glad you asked!

"Requiem" is the name of the NextGreatThing(tm) in graphics engines (the software that powers games like Quake and Unreal). Here's some details on Requiem's capabilities (from voodooextreme.com)

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According to Little, the primary attributes of the engine that stand out next to...oh, say, Unreal (current 500 pound Gorilla in the licensing arena) are as follows:

+ Real time model shadows, generated on the fly

+ A very well evolved AI system with a large store of proprietary tools. The editors allow the user to layout a finite state machine for each character, specifying combination attacks, coordination with other NPCs, communication of information. A character can be set up to
demand an item or an action. If it is not met with an agreeable response, it attacks.

+ Heavily customized for 3dfx chip set.

+ Heavily customized for Windows 95, with very fast load times standing out as one of the key advantages.

+ Articulated model scheme, with shared vertices across nodes of the models, and smoothing across the seams. This means that the character smoothly moves its arms, legs, head independently -- and that parts can be removed. All without obvious cracks in the skin.

+ Advanced animation system that uses cubic polynomials and quaternion math. This allows for the smooth transition between two animations without the creation of a transition animation.
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I got no clue what "quaternion math" is (nor do I want to know), but the blurb about shadows and 3Dfx optimizations is _very_ exciting.

Chip "Yes, I Majored in Math" Anderson