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Technology Stocks : THQ,Inc. (THQI) -- Ignore unavailable to you. Want to Upgrade?


To: The Watcher who wrote (9012)12/16/1998 4:36:00 PM
From: Todd DeMelle  Respond to of 14266
 
I for one hope THQ doesn't turn into another Vivus. : )

Here are a few things which your post did not address which keep me bullish on THQ.

Growing European/International market... Hardware accelerated PC games... Color Gameboy... Dreamcast... Network gameplay...

THQ is a fast growing player in a fast growing industry. It's very well managed. It is to some extent a hit driven industry and visibility isn't as great as many conservative investors require... but if you see the potential like I do, the future doesn't seem quite as bleak as you paint it.

IMHO



To: The Watcher who wrote (9012)12/16/1998 5:26:00 PM
From: AreWeThereYet  Respond to of 14266
 
Watcher, thanks for your opinions. Please keep watching and posting, we love to hear those honest, not so humble opinions...

There will be a Quest 64 II in 99Q4. While Quest64 is not a huge success but it is still a very profitable title. You are right that THQ may or may not be the publisher of the next Rugrat, especially Devil Dice is not a hot-selling title as I wished. But Shao Lin maybe another hugh potential, too bad is won't be delivered until 99Q1.

You are not 100% correct that WWF Warzone is a technical superior product. It maybe when compare to the World Tour but WCW Revenge addresses almost all the issues raised by WT buyers. In fact, my study show that there are as many or slightly more supporters of Revenge as Warzone. Warzone suffers from the same old problem of Iguana Studio -> the poor gameplay. Recent Nielson cable TV statistic indicates that WWF is gaining momentum. (btw, I am also a AKLM shareholder at this moment, very happy today :o) It is also interesting to point out that if ERTS acquire THQI at high 40s, it will not only accretive to its earning, it will also monopoly the wrestling games! Of course, Brian Farrell will do whatever he can to prevent buyout.

We had discussed about why to avoid JAKKS, it basically won't have any big move until it polish up its balance sheet and cash flow. The balance sheet has been improved over last two quarters but investors may not interested until mid-1999. In additional, game manufacturers like JAKK have never enjoy the same multiple as software maker which THQI belongs to. My TMAX has a p/e of around 5 can what can you say about that?

--

Criag, THQI is undergoing some healthy consolidation (note it is healthy not heavy :o) and preparing for the next stock price appreciation. The stock had a nice run from 14.x to 31 in about two months. If there is no pull-back take place, I am sure there will be tons of January selling (a lot similar to the Nasdaq). It is currently trading slightly below the 13 days EMA but still above the 50DMA. It seems it had found it base around $27 to $28 but I expect the worst case is the $25 support established in late November, I don't see any reason why $25 support should be tested but you never know especially we have a such a energetic president.

--

Jeff: as some of you already known my year-end target is $33. So you can enter my guess as exactly $33/shr at Dec 31st.

Go AKLM, OOPS sorry, I mean go THQI :o)
aC



To: The Watcher who wrote (9012)12/16/1998 5:40:00 PM
From: leisuresports  Read Replies (1) | Respond to of 14266
 
Watcher, are you one of those guys who secretly records the activities of the immortals as we await the Quickening? There can be only one.
Maybe you should stick to your regular job, because if you had been watching this board more closely you would realize that we are aware of the WCW license expiring soon, we know about the Jakks agreement, and we know that it will be a challenge to beat out this HUGE quarter next year. While I welcome participants with all sorts of views on this board, even Stagger who at least tried to back up his claims even though his arguments were kind of weak, I have no use for someone who shows up out of the blue with his one and only post designed to "protect" us shareholders. If you would like to participate in the discussions fine, but I don't need you watching out for my interests, thank you and I have serious doubts about your credibility and your intentions. As far as I'm concerned, you can go back to watching, and preferably do less talking.

s.r.



To: The Watcher who wrote (9012)12/16/1998 6:18:00 PM
From: Kory  Read Replies (2) | Respond to of 14266
 
Very good post - I like a well-stated negative point of view and I believe a lot of what you say has merit. And, although it is infrequently mentioned on this board, I am sure that most THQ investors have mulled over all your points.

That said, there are a few things where I disagree with your logic and also a few things you overlook.

It is probably true that 1998 earnings would have been only around $.50 a share without WCW. I won't even make an argument about substitute games THQ could have done if they didn't have the license. In any event though, by the time THQ is done selling WCW titles (June 99), the incredible success of those games will have given THQ a war chest of close to $50 million to go out and pursue new titles. Even assuming they sit on the money and earn 10%, the interest alone would earn $.50 annually from here on. Take the $.50 they could earn without WCW plus the interest earnings and you have $1 per share without really doing much of anything. At today's price, this would yield a PE of 28, not exactly cheap, but not expensive by todays standards. Obviously THQ will not sit on the money, but in all likelihood, sign deals that make a better rate of return.

I don't debate a lot of your Quest statement, although there were tons of people saying that Quest would not be as big as it was either. A sequal to Quest will have the advantage of having an installed sale base of some level for the people who really liked the original game.

Your guesses on Rugrats are just that - guesses. I admit that I am in a minority who is still somewhat doubtful on the success of this first PSX title (but assume Gameboy will be very good) - who knows how the second might do. Rugrats main audience is TV - not movies. If you feel that a movie is necessary to get kids attention, you never watched an episode of the Mighty Morphin Power Rangers or read a Goosebumps book. The real question about Rugrats is the extent to which Sony and THQ can drive down the average age of the player.

I feel you underestimate significantly some of the potential for Gameboy, especially since the introduction of the new Color Gameboy. Gameboys are flying off the shelves and I still predict that A Bug's Life GB is going to be big. Sadly, we probably will never know to what extent due to expected flood of Revenge revenues this quarter which will dwarf all other revenue streams. In the future, THQ has Toy Story II and a solid relationship with Disney to ensure a steady stream of content. They won't all be winners (ala Mulan), but a very good source of stable profit.

As for the WWF, your assessment of the popularity of it versus WCW is simply not borne out by facts over the past 4 months. WWF has become more popular than WCW and has beaten WCW in the television ratings by almost 20% for the past several months. Based on zealot fans knowledge, it is likely in the near future that several of the WCW wrestlers will jump ship and go to WWF as well. Combine that with the retirement of Hulk Hogan and I'd say THQ's timing is pretty good once again. As for why WarZone sales have trailed off, I chalk most of it up to a relatively poor advertising campaign. THQ knows wrestling and the wrestling fan, AKLM was a newbie to the arena.

In regards to the JAKKS deal, it is very likely that THQ will not generate the same profits due to the sharing of profits as their WCW license generated. However, they have a proven commodity will likely still generate significant profit, combined with a long time frame to exploit the license. If WWF can even generate 1/3 of the WCW profits, we have another $.50 a year.

Finally, the video game markup has simply exploded this year. Playstation and Nintendo will have a huge installed base once the year is over and THQ has a lot of games which can continue selling. Devil Dice could become a cult hit. G Darius has a niche. Heck, I even saw Granstream Saga back on the shelf this last week after being gone for several months. Add to the that improved European distribution, the potential for GameFX, and THQ's excellent industry contacts and THQ is in excellent shape going forward.

Thanks again for a good, rational post, even though I disagree with many of your conclusions.

Kory



To: The Watcher who wrote (9012)12/16/1998 11:14:00 PM
From: Marc Newman  Respond to of 14266
 
Watcher, I'll give you the benefit of the doubt here that you do work for a big firm and do have thousands of shares of THQ short (my assumption) and don't have the time or inclination to post more than once a year. I'll also avoid flaming you, though I am a little suspicious of how your post treads that dangerous line between reasonableness and just plain wrong facts that could put some panic into someone. But I hope you have perhaps gained something from the responses here. Hell, even if your facts were correct, Todd and Kory have made serious dents in your overall argument. Todd points out that the industry is growing rapidly. Yet, THQ would be accretive to ERTS or Mattel or Hasbro ... And Kory really slips in a haymaker when he notes that THQ could coast just on the interest alone. THQ isn't like the average small video game company, loaded down with debt. All this cash can really be leveraged, IMO.

So ask yourself this, if THQ has the first three quarters of 1999 in the bag, why do you think it is going to get better for you before it gets worse? And what if you luck out and THQ blows Q4, 1999? Maybe the stock comes down 40% ... from $50. Jeez, doesn't sound very good, does it? And since Farrell is a master at managing earnings, do you really believe that he can't replace the WCW revs?

Have you also noticed that Farrell now understands that he needs to keep the share price up? That he gets it that THQI is a volatile stock and some big pocketed interests have made big bets against him? That if the thing goes down he might be facing a hostile take-out bid? That he's got some pretty big friends now, including Piper Jaffray? And more coverage to come, IMO?

Okay, I'll cover your specific points in the next post.

Marc



To: The Watcher who wrote (9012)12/17/1998 12:40:00 AM
From: Marc Newman  Read Replies (1) | Respond to of 14266
 
Watcher,

Okay, before I start in on your post I thought I'd mention that you might want to borrow someone's AOL account and check the board over there. They are scoring points against you right and left. In fact, I think everyone who is heavy in THQ should consider getting some sort of AOL access. That board remains the "ax" on THQI.

<<Indeed, it will be
the crowning achievement for a management team that has done a great job turning around a troubled company
by fully exploiting the growth in popularity of World Championship Wrestling.>>

As noted on the Fool, the turnaround came through executing a very conservative business model. The wrestling was a bonus that turned THQ into a monster grower, but it is funny how these kinds of happy accidents seem to follow Farrell around. I remember that first mention of the Rugrats license a year ago and thought nothing of it. Now we've got confirmed reports of TRU's selling 500 copies and Software Etc.'s selling 300 copies.

<<But what everybody also knows – even if they hate to admit it – is that virtually all of THQ's earnings are
coming from sales of WCW products. This is a problem – a big problem – because THQ's WCW license
expires in 12 days (on December 28), and subsequently will be turned over to Electronic Arts.>>

You weren't on the debate team, I assume? Because you really set yourself up with that 12 days to expiration stuff. I wonder why THQ is going to ship a million copies (IMO) of WCW Thunder on January 12 then? All of us here know that it's much more accurate to say that the license runs out June 30. Boy, it's not going to be a fun six months for you, seeing multiple THQ wrestling titles near the top of the sales charts, along with Rugrats N64, possibly Shao Lin, possibly Excession ...

And THQ has three other hits this quarter in Rugrats PSX (high margin), Bug's Life GB, and Rugrats GB. There will likely be a spot in THQ's earnings press release that shows non-WCW revenue growth to be huge. Which did better? Ghost in the Shell and Vs. or Rugrats and Bug's Life?

<<Regarding Quest, there will never be another “first role-playing game on the N64.” Indeed, Quest 2 (if there is
one) will face much stiffer competition. Moreover, the original Quest still hasn't sold anywhere close to the
nearly 400,000+ units that THQ shipped during the second and third quarters. (Now you know why provisions
for returns and discounts were so high at September 30.) And, interestingly, THQ management has decided
against introducing Quest on the PSX platform – hardly the vote of confidence one would expect for a key THQ
“brand.”>>

There is a Quest2. It is called Nomenquest. This has been confirmed with THQ. I expect it in the fourth quarter of 1999, because that's when it is most needed. Your comments about Quest not selling nearly 400,000 is likely false. It was #7 in June and #12 in July and is now selling again in good quantity. Guessing what's happening from reserves is a very tricky game as Farrell is a master of managing these. In fact, don't the high reserves concern you, considering the massive sell-through the whole sector is seeing? These reserves are going to flow to the bottom line at some point, when most needed. Since THQ's inventory control is unmatched in the industry, that's up to another buck in earnings you are going to have to deal with at some point.

All the sales of Quest we've been seeing this quarter will help lower the WCW pct. And while Quest2 won't be the first RPG for the N64 anymore, it has a good shot at selling well because A) in all likelihood it will be a better game and B) Quest I, Zelda, and the larger than ever installed N64 base have increased the appetite for N64 RPGs.

Look at it another way, it doesn't help you if THQ ships 500,000 copies of Quest2 next Christmas even if it has to eat 200,000 copies at a loss later. Because 88-90% of the shipment will be accounted as sales in the fourth quarter and THQ has plenty of reserves to make up for any shortfall later. Don't you see how this game is rigged against you?

I've got no direct rebuttal for your no Quest on the PSX comment except to say that the Playstation market is more crowded and this is one of THQ's strengths--finding open niches. Look at AKLM--it's having a monster quarter and a lot of its games are N64 only. There's no Turok 2 for PSX, for instance.

<<As for Rugrats, it is not clear that THQ has the rights to this sequel.>>

Yes they do. We don't know what the length of the deal is, but THQ has stated that it will have sequels for the 1998 games in 1999. Ie, look for Rugrats 2 PSX and Gameboy in the fourth quarter. You get points for your comment about no movie tie-in and no guaranteed Sony support, but that's about it. After all, there's a chance Sony kicks in the ads again or bundles it with its console. And hey, sequels can sell better. Revenge sold more than NWO. Tomb Raider II sold a lot more copies than Tomb Raider I. It happens.

<< But GameBoy
revenues are declining this year due to the loss of the Madden sports titles and are likely to continue declining in
1999 as the transition to the color GameBoy will pressure software sales in general.>>

I was under the impression that the Color Gameboy can play all older titles, and is therefore bullish for a company like THQ that has a good back catalog of GB titles. GB sales should be great this quarter, again helping to drive the WCW-pct. down.

<<But wait! I haven't mentioned THQ's new WWF license. That will be huge, right? Well, that is the $64
question. It is certainly eye opening to track the recent sales trends of WWF Warzone for N64. Indeed, by
almost all accounts, Acclaim's Warzone is a technically superior product to WCW Revenge. But Revenge is
selling great, while Warzone, following strong initial sales, is now dying on the vine at the height of the
Christmas selling season. The reason? People simply like Turner Broadcasting's WCW better. For the next five
years, ERTS will have the WCW license, and THQ will have to share WWF with Jakks Pacific. That's not an
even trade – not even close. And don't think that Acclaim, GT Interactive and Midway won't also have
wrestling titles on the shelf next Christmas. In fact, the bigger question is whether JAKK-THQ will have a
WWF product out in 1999. If you were Acclaim, wouldn't you wait until the month before your WWF contract
expires (November 18, 1999) and then ship a huge number of PSX and N64 games into the Christmas channel?
This is certainly the strategy that THQ is pursuing right now as its WCW license is about to expire.>>

But wait! You have slipped your most egregious paragraph in near the end of your post. First, AKLM has said that its WWF games are expected to sell 2.5 million copies. If the games are slipping in sales, it is due to having been out for six months. Nature of the business. But you knew that, right? Second, WWF beats WCW in the ratings and has the momentum as its ratings grow and WCW superstars get old. WWF has just added two hours of national programming and is stronger internationally than WCW. Third, as Andy points out, Revenge is at least equal to WarZone in gameplay. Four, THQ has stated that it will have a WWF offering in 1999. I expect it to be N64 and possibly Dreamcast, with PSX version a certainty in Q1 2000.

Your thesis about THQ having no wrestling games in Q4 1999 is baseless.

<<In addition, it appears that while the revenues from game sales will be split evenly, the costs are being
borne disproportionately by THQ.>>

No. THQ is simply providing JAKK with a small loan that gets repaid out of revenues before splitting them up.

Thanks for the info on the insider sales. You were first to spot it, as far as I know. If all your facts were this good, you might have a better case. Btw, Farrell has hundreds of thousands of shares remaining. His sales aren't notable compared to M. Dell's, B. Gates' ...

How about one more post from you? What do you think about Brian "Mr. Conservative" Farrell saying that he expects THQ to grow 20% next year? I think he's sandbagging, as usual. Look at all the games that have been pushed back, for one. Shao Lin, IRC, even Yoda Stories.

Marc



To: The Watcher who wrote (9012)12/18/1998 2:15:00 AM
From: Marc Newman  Respond to of 14266
 
It is certainly eye-opening to track the recent sales trends of WWF Warzone for PSX. Still #13 after five months of release? On the high margin PSX? What a valuable license, for years and years to come.

And look at the latest cable Nielsons:

2. ''WWF Wrestling'' (Monday, 10 p.m.), USA, 3.9, 3.92 million homes.
3. ''WWF Wrestling'' (Monday, 9 p.m.), USA, 3.8, 3.80 million homes.
5. ''World Championship Wrestling'' (Monday, 8 p.m.), TNT, 3.6, 3.58 million
6. ''WCW Thunder'' (Thursday, 9:05 p.m.), TBS, 3.3, 3.30 million homes
8. ''World Championship Wrestling'' (Monday, 10 p.m.), TNT, 2.9, 2.91 million
9. ''World Championship Wrestling'' (Monday, 9 p.m.), TNT, 2.9, 2.86 million
10. ''WWF Wrestling'' (Sunday, 7 p.m.), USA, 2.8, 2.82 million homes.

People simply like Titan Sports' WWF better. Look what happens when they go head to head from 9-11 on Monday nights.

Man, I could write a better bearish post than you. Does this mean there's a job waiting for me at your hedge fund?

Glad I'm long. The market looks ahead and what it sees is Thunder and Rugrats re-orders beating last year's Nitro, it sees Rugrats N64 and Shao Lin and Excession whomping on Quest, it sees Nomenquest, Road Rash, Nuclear Strike, Rugrats PSX II, Toy Story 2 Gameboy, Rugrats 2 Gameboy, and 1/2 of WWF N64 beating this year's Q4. By at least 20%.

Hope you covered your short today so we don't have to see another of your amateur posts on this thread. And you better hope THQ reports $1 this quarter, otherwise those extra $.20 are going to show up to bite you in other quarters down the line.

Marc