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To: Jeff Lins who wrote (9795)12/19/1998 12:41:00 AM
From: Patrick Grinsell  Read Replies (1) | Respond to of 16960
 
Jeff, I've been thinking about your "faster" comment for Voodoo3 and I'm wondering if it really applies anymore...at least in the traditional sense. Fillrate will only take this game so far. I'm guessing the great leaps going forward are going to be in polygon throughput. Imagine V3 playing Q2. Now imagine V3 with 1 gigapixel fillrate playing Q2. I don't think we'd see a significant playing difference at say 1024x768. Now imagine tripling the number of polygons. Bang, realism at its best.

Voodoo technology isn't the only one with gray hairs here. Without an increase in triangle throughput all 3d chips will become a commodity, limited by one factor: the cpu. This also happens to be why I think PowerVR's time is ticking down. The technology just saves fillrate at the expense of CPU cycles.

The geometry processor is the key to 2000 and 2001 and I'd give my left leg to see what 3dfx is working on and how it compares to the competition.

Pat

P.S. I don't think we disagree about V2 vs. V3 I just think our definitions of "unique" are different.