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To: Alomex who wrote (22212)1/12/1999 10:46:00 AM
From: soup  Respond to of 213173
 
David Every on Carmack.

>My broad-brushed over generalization stereotype of game programmers (until I get to know them individually), is to treat them like creative, opinionated, competent low-level, down-and-dirty coders, with big ego's. If you're nice to them, and treat them with respect (and a little butt-kissing), they will produce great games and maybe teach you a few things along the way.<

mackido.com



To: Alomex who wrote (22212)1/12/1999 11:07:00 AM
From: HerbVic  Read Replies (1) | Respond to of 213173
 
Lack of protected memory is more analogous to the lack of a guard rail than to the lack of seat belts. It protects the infrastructure from the hot doggers, but it does nothing to keep them from crashing their own vehicle. And sane, deliberate, road hugging code only needs it for protection from the hot doggers as well.

Of course protected memory is better. But let's get real Alomex. It's not a flaw. It's a desirable missing feature. Especially in this age of Computer Systems Engineering grads going to work as programmers right out of school at $60,000 a year and under pressure to produce.

HerbVic



To: Alomex who wrote (22212)1/12/1999 1:47:00 PM
From: nommedeguerre  Read Replies (2) | Respond to of 213173
 
Alomex,

>>The lack of protected memory is one of the biggest flaws of MacOS. Every so often we get a macevangelist trying to convince us that the lack of it is really not that bad. They sound like used car salesmen:

Memory use is entirely deterministic to anyone who understands the issue. "Hacks" on the other hand can crash a system which is why protected memory is so important on a SYSTEM; it helps confine one programmer's mistakes to their own software.

The MacOS should have both preemptive multi-tasking and protected memory since the PowerPC was designed with this purpose in mind but be honest, it is there to cover someone's lack of design skills on most systems.

Cheers,

Norm