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Microcap & Penny Stocks : ITOY - Imagin.Net and Virtual Games, Inc -- Ignore unavailable to you. Want to Upgrade?


To: Dave Gore who wrote (53)2/20/1999 9:34:00 AM
From: sandstuff  Read Replies (1) | Respond to of 340
 
Lots of stuff going on in the toy market that will not only affect toys but other consumer areas. Interactivity is the key. It will be pc and NON pc based. Totally new markets will develop. (Hence Microsoft) Hint: Voice

Microsoft Turns Teletubbies
Interactive
(01/04/99, 1:57 p.m. ET)
By Paula Rooney, Computer Retail Week

Tinky Winky, Dipsy, Laa-Laa, or Po will soon join
Barney, Arthur, and D.W. on the shelves of
computer retail stores.

Microsoft plans to debut new ActiMates toys based on
the popular Teletubbies television characters in the first
quarter of 1999, sources said. The characters appear in a
PBS series created to enhance early learning.

"It's going to be even bigger than Barney," said a retail
source who asked to remain anonymous. "They're aimed
at 1- to 5-year-olds. The ActiMates are based on the
hottest show on TV."

Microsoft's ActiMates, Mattel's Talk With Me Barbie,
and Hasbro Interactive's Winnie-the-Pooh are among the
most popular products in the growing digital-toy market.
A sales associate for Best Buy in Framingham, Mass.,
said demand for interactive toys is strong.

"ActiMates have been selling like crazy," he said.

Microsoft has helped sell-through by slashing prices of its
ActiMates from $99 to $49.

Although growing, the interactive-toy industry remains in
its infancy. Analysts said they predict the market will
grow quickly during the next few years as these
"network" toys incorporate more advanced content and
new technologies, such as voice-activation and
recognition.

Forrester Research, in Cambridge, Mass., said it predicts
the network toy market will grow to $352 million in 1999,
up from $200 million this year, and will skyrocket to $1.9
billion by 2002.

Network toys connect to a PC or other devices to
retrieve CD-ROM content. Over time, analysts said they
expect toys will connect to a variety of digital devices,
including televisions and digital cameras, to access
content.

Meanwhile, vendors are working to improve the toys'
audio quality and content, to reach children in wider
ranges of age. For example, Mattel recently purchased
The Learning Company to gain access to TLC's vast
CD-ROM collection and educational content.

"The network toy vendors are adding new content
beyond the basic stuff, such as adaptive content that
learns along with its owner," said Seema Williams, an
analyst at Forrester Research. "For kids learning to read,
the words will get harder and the content will constantly
evolve, so it extends the life of the toy."

Microsoft would not comment on upcoming products, but
one official disclosed directions for the future. Steve
Schiro, vice president of Microsoft's end-user customer
unit, said the ActiMates manufacturer is investing heavily
in voice technology to improve children's play and
learning experience.

The market is attracting new players. Mirvo Toys, in San
Mateo, Calif., is developing a series of network toys that
also make playful use of the home PC. The company,
which spun off from Interval Research in February 1998,
has patented technology that brings toys to life with the
sound and animation of CD-ROM software.

Mirvo plans to debut three new products -- two original
characters and one based on a license -- at the Toy Fair
in February, said Amy Francetic, vice president of
product development at Mirvo. She declined to provide
details, but said the "play" devices connect to PCs and
enable users to move multiple pieces on a game space
with automated sound, animation, and scoring.

"It's not interactive plush," Francetic said.