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To: buckeye3d who wrote (10864)2/25/1999 1:51:00 PM
From: Sun Tzu  Read Replies (1) | Respond to of 16960
 
Back in the days that I did chip and circuit design for Allied Aerospace, twice a year we'd shut down the office in favor of doing simulated dog fights on our computers against one another (so we were not navy pilots but we liked to pretend to it anyway). It was a real pleasure to have multiple monitors to expand one's field of vision. It adds a lot to the "emersion" experience. I also use 3 monitors at work these days. In one I type my commands, one of them has the online documentation (and <G> web pages) open and a third runs system and network monitoring (as well as live market data). That I've been unable to use multiple monitors easily in the PC world has always been a snag for me.

Sun Tzu



To: buckeye3d who wrote (10864)2/25/1999 7:07:00 PM
From: Perfect Tommy  Read Replies (1) | Respond to of 16960
 
Alex,

How could game developers use multiple monitors? Let me count the ways!

Seriously, you can always use more visual information in the game than can clearly be presented in a single monitor space.

For example in a flight sim or mech game, you could have your field (or fields) of view on 1 or more monitors which eliminates the need for POV or paddlock view confusion in the midst of ACM. Also you could have a monitor or two dedicated to cockpit instrumentation. No more look down/look up button or keyboard manipulation. First rule of dogfighting is never take your eyes of the enemy once you have him spotted.

Or how about in a game like Tribes, field of view on one monitor and the battle map on the other. That would help your navigation a lot in the larger landscape levels.

PT