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To: Tony Viola who wrote (17279)3/3/1999 7:13:00 PM
From: Moonray  Respond to of 25814
 
Sony to Keep Selling Original PlayStation a Long Time: LSI Exec

Tokyo, March 3 (Bloomberg) -- Sony Corp. will likely keep making the
PlayStation ''for a long time'' even though it plans launch a
successor to the best-selling video game as early as the end of this
year, said an executive at a U.S. company that supplies key components
for both machines. ''They're both going to be shipping for a long
time,'' said Bruce Entin, vice-president of worldwide marketing at
LSI Logic Inc., a California-based maker of customized microchips.
''It's not clear to us that (the PlayStation) has a limited lifespan.''

Sony yesterday unveiled plans for its next-generation PlayStation
console, bolstering speculation that production of the four-year-old
PlayStation will be halted sometime after its successor reaches
overseas markets around fall 2000. Company officials said they have
not set a date for a phase-out and stressed their commitment to
promoting global sales of PlayStation hardware and software.

Entin suggested in an interview today that Sony could market the
original PlayStation as a lower-priced alternative to the newer
machine. Analysts say the world's second-largest consumer electronics
company won't begin recouping the enormous development and advertising
costs for PlayStation 2 until the second or third year after its release.

LSI has supplied the main processor for the PlayStation since it went
on sale in December 1994, and the company revealed yesterday it
designed the interface that will allow PlayStation 2 to run games
developed for the original.

Sony is LSI's largest customer and accounted for about $178 million, or
12 percent, of revenue in 1998. Sony-related earnings will ''accelerate''
once production of the PlayStation 2 begins, Entin said.

LSI's shares rose 1 to 26 1/4 yesterday.

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To: Tony Viola who wrote (17279)3/3/1999 7:26:00 PM
From: Moonray  Read Replies (1) | Respond to of 25814
 
Tony, don't be confused. LSI is doing the I/O chip for the new PS II.
"MIPS-based" just means it uses the MIPS RISC instruction set for
which they pay a license fee.

o~~~ O



To: Tony Viola who wrote (17279)3/4/1999 9:44:00 AM
From: Moonray  Respond to of 25814
 
MIPS Technologies, Inc. Adds Three New Partners to the MIPS Windows CE
Development Alliance - BW, 08:13 a.m. Mar 03, 1999 Eastern

MOUNTAIN VIEW, Calif.--(BUSINESS WIRE)--March 3, 1999--
MIPS Technologies, Inc. (Nasdaq:MIPS) announced today that
it has expanded the MIPS Windows CE Development Alliance with
the addition of Integrated Device Technologies (IDT), LSI Logic
and Quantum Effect Design.

The three new licensees join the growing community of MIPS(R)
RISC architecture-based Microsoft Windows CE design developers,
which includes Toshiba, Philips Semiconductors and NEC.


Microsoft initially wrote and developed Windows CE using MIPS-based(TM)
processors to test the code. As a result, MIPS-based processors run the Windows CE
operating system extremely well, which is why they have become the de facto standard
for Windows CE-based devices.

MIPS Technologies' licensees have shipped the greatest number of MIPS-based(TM)
processors for Windows CE and have collectively supplied the market with more than
25 innovative Windows CE-based products, ranging from PDAs to hand-held
computers and from set-top boxes to smart phones.

"OEMs like the fact that the MIPS RISC architecture offers such high performance,
great flexibility, and low power consumption," said Gregory Stoner, manager of the
Applications Group and head of the Windows CE Development Alliance at MIPS
Technologies, Inc.

"The MIPS architecture allows designers the flexibility to develop the widest range of
applications to meet consumer's demand for increased functionality at an affordable
price. We have been working closely with Microsoft since the inception of Windows
CE and the charter of the Development Alliance has been to share this expertise among
members to develop the best designs that allow OEMs to produce the most innovative
and differentiated products."

Over 12 OEMs, including Casio, Sharp, Samsung, Uniden, WebTV and Vadem, have
produced more than 25 Windows CE-based products that are powered by MIPS-based
processors from members of the Alliance.

The leading market for Windows CE-based products is hand-held and palm-sized PCs,
and MIPS Technologies has supported NEC and Philips in the development of
processors that power award-winning Windows CE-based products including the
Sharp Mobilon(TM), the Philips Velo(TM) and Nino(TM), the NEC MobilePro(TM),
and the Casio Cassiopeia(TM).

"The Windows CE operating system is designed to support a broad range of
information appliances," said Tony Barbagallo, group product manager, Windows CE,
Microsoft Corp. "We value our relationship with MIPS Technologies' licensees and the
OEMs designing in MIPS-based processors and believe that this Development Alliance
will continue to deliver powerful optimized solutions."

The MIPS RISC architecture provides system designers with price/performance;
integration and the scalability needed to build the most effective Windows CE-based
device for each application. CPUs range from 50MHz 32-bit R3000-based devices up
to 266MHZ 64-bit R5000 based CPUs.

In addition, the MIPS16 code compression offers a 40% reduction in code size while
retaining full compatibility with existing binaries. MIPS-based implementations are
available with die sizes that range from 2-sq.mm to 300-sq.mm and very low power
consumption -- as low as 0.5mW/MHz, which is vital for long life in battery-powered,
hand-held devices.

MIPS-based processors will achieve up to 1000 million instructions per second that is
two to three times faster than any rival processors so far announced. In addition to the
multiple CPU/cache/peripheral combinations possible, the MIPS architecture is
supported by more than 150 software tools, including in-circuit emulators (ICE),
compilers, debuggers and target resident monitors.

About MIPS Technologies, Inc.

MIPS Technologies, Inc. is the world's primary architect of embedded 32- and 64-bit
RISC processors. The company drives the broadest architectural alliance that is
delivering 32- and 64-bit embedded RISC solutions. It offers the only embedded 64-bit
RISC architecture for emerging digital consumer, network systems, and information
management applications.

The company licenses its intellectual property to semiconductor manufacturing
companies, ASIC developers, and system OEMs. MIPS Technologies, Inc. and its
licensees offer the widest range of robust, scalable processors in standard, custom,
semi-custom and application-specific products. Developers can choose from a broad
menu of price/performance options that include execution units, clock speeds,
instruction widths (16-, 32- or 64-bit), cache sizes, memory bandwidths, memory
protection schemes, system interfaces, and on-chip system logic.

Licensees currently include: Broadcom Corporation; CommQuest (IBM); Integrated
Device Technology, Inc. (IDT); LSI Logic Corporation; Macronix; NEC Corporation;
NKK Corporation; Philips Semiconductors; Quantum Effect Design, Inc. (QED); Sony
Corporation; Synova; Texas Instruments and Toshiba Corporation. Numerous
companies utilize MIPS intellectual property.

MIPS Technologies, Inc. is based in Mountain View and can be reached at
650/567-5000 or mips.com.

Copyright 1999, Business Wire

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To: Tony Viola who wrote (17279)3/4/1999 3:44:00 PM
From: Moonray  Respond to of 25814
 
3/04/99 - Sony And Toshiba Team Up On 128-Bit CPU

Mar 04, 1999 (Tech Web - CMP via COMTEX) -- Sony and Toshiba have
formed a joint venture to produce the new 128-bit CPU for the
next-generation Sony PlayStation-II electronic game machine.

The new venture will set up 8-inch wafer production lines within an
existing Toshiba fab at Oita, Japan. The companies said Thursday the
line will use 0.18-micron design-rule technology. Mass production will
start this fall with a capacity of 10,000 wafers a month.

Sony unveiled the PlayStation-II earlier this week,
listing LSI Logic as supplier for the single chip I/O
processor. The game player will also use Direct Rambus
DRAM memory.


-0-

Copyright (C) 1999 CMP Media Inc.

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