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IBM to Make Game Part for Nintendo         New and Booming Field for Beleaguered         Chip          By JOHN MARKOFF -- May 12, 1999            Underscoring the growing significance of             inexpensive video game machines in the         computer industry, IBM Corp. and Nintendo         Inc. plan to announce Wednesday a $1 billion         agreement for Nintendo to build its         next-generation system with IBM's PowerPC         processors.          Until now, the PowerPC chip         has been best known as the         processor that powers the         Macintosh line of computers         from Apple Computer Inc.         The deal is something of a         coup for IBM, which will gain         a coveted foothold in a         booming market being fiercely         contested by three Japanese         giants -- Nintendo, Sony Corp.         and Sega Enterprises.          Many in the computer industry predict that         powerful game machines from the three         companies will begin taking on a wide variety         of computing tasks in their next generation,         including Internet communications and music         and video entertainment.          And because the business model for video         games uses software sales to subsidize the cost         of hardware, the machines are almost certain to         cost less than even the least expensive personal         computers. What is more, by some         measurements, they will outperform         computers.          Executives at Nintendo and IBM refused to         comment Tuesday, but people close to the deal         said the companies planned an announcement         at the E3 video game convention in Los         Angeles.          Such a deal would also serve to revitalize         IBM's beleaguered PowerPC business, which         was founded as a great strategic alliance with         Apple and Motorola Corp. in 1991, but has         languished.          Although the venture was originally intended         to provide an alternative hardware standard to         processors made by Intel Corp., bureaucratic         squabbling and the failure to bring several         next-generation operating systems to market         undercut the alliance.          Under the agreement with Nintendo, IBM will         make a custom 400-megahertz PowerPC         microprocessor for a new Nintendo game         machine, scheduled for worldwide         introduction in the fall of 2000.          The chip, which will be made using IBM's         currently most advanced manufacturing         process, will be paired with a         high-performance graphics chip being         designed by Wei Yen, a former computer         designer from Silicon Graphics Inc., people         close to the agreement said. Yen leads a small         computer graphics design firm, ArtX Inc.,         based in Palo Alto, Calif.          The Nintendo PowerPC chip will permit the         game machine to display realistic         three-dimensional images and will be a source         of rivalry between Nintendo and Sony, which         last month began demonstrating its Playstation         II.          The Sony system is built around a         high-performance graphics processor that         Sony is now designing with Toshiba Corp. The         two companies are investing as much as $2         billion in a new semiconductor manufacturing         plant to produce integrated circuits for the         game system, which is expected to go on sale         in Japan later this year.                                The rivalry between                               Sony and Nintendo                               threatens to eclipse                               Sega, which has built its                               Dreamcast machine                               around an alliance with                               Microsoft Corp. The                               Sega system, which is                               now being sold in                               Japan, has graphics                               processing power that is                               better than the current                               systems, but it will be                               no match for new                               systems planned by                               Sony and Nintendo.          Michael Slater, editor of The Microprocessor         Report, said, however, that in the world of         video game machines the capabilities of the         graphics processor, the chip that produces the         actual images on the screen, are more crucial         than the set's microprocessor chip, which         carries out all the other instructions encoded in         the game software.          "The real performance comes from the         specialized graphics engines that perform 3-D         operations," he said.          The stakes in the video game business, which         will have sales this year that surpass         Hollywood's box office revenue, have led both         Nintendo and Sony to pre-announce their         machines to build enthusiasm, particularly         among the software developers who supply         crucial titles.          Although Sony will begin selling its machines         later this year in Japan, the actual war for         dominance of the next generation of video         game players will not take place until         Christmas 2000. That is when consumers will         have a choice of machines that will offer         remarkably lifelike game experiences.          Demonstrations given by Sony officials earlier         this year suggested that the new game systems         would be able to match the visual effects seen         in computer-animated movies like "Toy Story,"         while at the same time allowing players to have         interactive control over the characters on the         screen.             Copyright 1999 The New York Times Company