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To: porcupine --''''> who wrote (1639)5/12/1999 3:49:00 PM
From: porcupine --''''>  Read Replies (1) | Respond to of 1722
 
IBM to Make Game Part for Nintendo

New and Booming Field for Beleaguered
Chip

By JOHN MARKOFF -- May 12, 1999

Underscoring the growing significance of
inexpensive video game machines in the
computer industry, IBM Corp. and Nintendo
Inc. plan to announce Wednesday a $1 billion
agreement for Nintendo to build its
next-generation system with IBM's PowerPC
processors.

Until now, the PowerPC chip
has been best known as the
processor that powers the
Macintosh line of computers
from Apple Computer Inc.
The deal is something of a
coup for IBM, which will gain
a coveted foothold in a
booming market being fiercely
contested by three Japanese
giants -- Nintendo, Sony Corp.
and Sega Enterprises.

Many in the computer industry predict that
powerful game machines from the three
companies will begin taking on a wide variety
of computing tasks in their next generation,
including Internet communications and music
and video entertainment.

And because the business model for video
games uses software sales to subsidize the cost
of hardware, the machines are almost certain to
cost less than even the least expensive personal
computers. What is more, by some
measurements, they will outperform
computers.

Executives at Nintendo and IBM refused to
comment Tuesday, but people close to the deal
said the companies planned an announcement
at the E3 video game convention in Los
Angeles.

Such a deal would also serve to revitalize
IBM's beleaguered PowerPC business, which
was founded as a great strategic alliance with
Apple and Motorola Corp. in 1991, but has
languished.

Although the venture was originally intended
to provide an alternative hardware standard to
processors made by Intel Corp., bureaucratic
squabbling and the failure to bring several
next-generation operating systems to market
undercut the alliance.

Under the agreement with Nintendo, IBM will
make a custom 400-megahertz PowerPC
microprocessor for a new Nintendo game
machine, scheduled for worldwide
introduction in the fall of 2000.

The chip, which will be made using IBM's
currently most advanced manufacturing
process, will be paired with a
high-performance graphics chip being
designed by Wei Yen, a former computer
designer from Silicon Graphics Inc., people
close to the agreement said. Yen leads a small
computer graphics design firm, ArtX Inc.,
based in Palo Alto, Calif.

The Nintendo PowerPC chip will permit the
game machine to display realistic
three-dimensional images and will be a source
of rivalry between Nintendo and Sony, which
last month began demonstrating its Playstation
II.

The Sony system is built around a
high-performance graphics processor that
Sony is now designing with Toshiba Corp. The
two companies are investing as much as $2
billion in a new semiconductor manufacturing
plant to produce integrated circuits for the
game system, which is expected to go on sale
in Japan later this year.

The rivalry between
Sony and Nintendo
threatens to eclipse
Sega, which has built its
Dreamcast machine
around an alliance with
Microsoft Corp. The
Sega system, which is
now being sold in
Japan, has graphics
processing power that is
better than the current
systems, but it will be
no match for new
systems planned by
Sony and Nintendo.

Michael Slater, editor of The Microprocessor
Report, said, however, that in the world of
video game machines the capabilities of the
graphics processor, the chip that produces the
actual images on the screen, are more crucial
than the set's microprocessor chip, which
carries out all the other instructions encoded in
the game software.

"The real performance comes from the
specialized graphics engines that perform 3-D
operations," he said.

The stakes in the video game business, which
will have sales this year that surpass
Hollywood's box office revenue, have led both
Nintendo and Sony to pre-announce their
machines to build enthusiasm, particularly
among the software developers who supply
crucial titles.

Although Sony will begin selling its machines
later this year in Japan, the actual war for
dominance of the next generation of video
game players will not take place until
Christmas 2000. That is when consumers will
have a choice of machines that will offer
remarkably lifelike game experiences.

Demonstrations given by Sony officials earlier
this year suggested that the new game systems
would be able to match the visual effects seen
in computer-animated movies like "Toy Story,"
while at the same time allowing players to have
interactive control over the characters on the
screen.

Copyright 1999 The New York Times Company