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To: Ish who wrote (608)3/1/2001 6:00:32 PM
From: Ilaine  Read Replies (1) | Respond to of 6901
 
>>THE 20 RULES OF COMBAT

If the enemy is in range, so are you.
If it's stupid, but works, it ain't stupid.
You are not Superman.
Never draw fire; it irritates everyone around you.
When in doubt, empty the magazine.
Never share a foxhole with someone braver than you.
Your weapon was made by the lowest bidder.
If you can't remember, the Claymore is pointed towards you.
All five-second grenade fuses are three seconds.
The enemy diversion you are ignoring is the main attack.
If you're short on everything except enemy, you're in combat.
Incoming has right of way.
No combat-ready unit ever passed inspection.
No inspection-ready unit ever passed combat.
Teamwork is essential. It gives them more people to shoot at.
Tracers work both ways.
The only thing more accurate than incoming enemy fire, is incoming friendly fire.
Try to look unimportant, they may be low on ammo.
Radios will fail as soon as you need fire support.
Close only counts in horseshoes, grenades, and nukes. <<

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