SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : AMD:News, Press Releases and Information Only! -- Ignore unavailable to you. Want to Upgrade?


To: Alex Balazs who wrote (2450)11/23/1997 2:33:00 PM
From: DRBES  Read Replies (1) | Respond to of 6843
 
When is CeBIT ?

Regards,

DARBES



To: Alex Balazs who wrote (2450)11/23/1997 2:34:00 PM
From: StockMan  Read Replies (1) | Respond to of 6843
 
Alexis,
Re - The only thing I can see is lower cost for an OEM to produce a "3D System"

Rumor has it that AMD is going to price their K6's above the pentium's.

Jerry (Who cares for the consumer by lowering prices!!)



To: Alex Balazs who wrote (2450)11/23/1997 3:06:00 PM
From: Ali Chen  Read Replies (1) | Respond to of 6843
 
Alex, <I still don't see what advantage it has over an add-in board.. The only thing I can see is lower cost for an OEM to
produce a "3D System",>
You have answered this question yourself. There is no
economical reason to move all 3-D pipeline stages to a
totally self-contained 3D processor - the CPU could do
some usefull job besides interrupt processing from a mouse.
Such a 3-D system is more "balanced".

Another reason is that when leaving the geometry processor at
the CPU side, you probably have more flexibility in 3D-scene
generation.

Regards,

Ali



To: Alex Balazs who wrote (2450)11/23/1997 3:27:00 PM
From: Pravin Kamdar  Read Replies (1) | Respond to of 6843
 
Alex,

RE: I still don't see what advantage it has over an add-in board like the Voodoo2...

My understanding is that the processor typically does the polygon vertice geometry transformations and the 3D graghics card does the rendering (filling the triangles in with textured pixels). Currently, processors can't keep fast 3D cards supplied with transformed polygons. The new floating point instructions added to the K6 3D, especially the MAC (multiply and add in one cycle), should allow it to supply fast 3D cards with all the polygons they can eat. This is really the same reason why the performance of your favorite 3D card scales with processor speed.

Pravin.