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To: Simon Cardinale who wrote (7884)10/5/1998 5:48:00 PM
From: dumbmoney  Read Replies (1) | Respond to of 16960
 
What on earth have 3Dfx engineers been up to for the past couple years if most of this has been incremental improvement?

That's the $10,000 question, isn't it? I hope the answer isn't that all the engineers were busy reinventing the wheel (Banshee 2D).



To: Simon Cardinale who wrote (7884)10/5/1998 5:54:00 PM
From: Patrick Grinsell  Read Replies (1) | Respond to of 16960
 
Simon, now you see the point of my original post. What have they been doing? Kinda scary huh? Time to market for the previous incremental products has been poor as I already stated. You asked about the delays for Banshee so here you go.

The Company is
currently developing Banshee, a proprietary 3D/2D single chip solution which
the Company expects will be available for commercial shipment in the first
quarter of 1998.

www4.edgar-online.com

The Company expects to begin
commercial shipments of Banshee in the second quarter of 1998.

www4.edgar-online.com

The Company is
currently developing Banshee, a proprietary 3D/2D single chip solution which the
Company plans to have in production quantities in the third quarter of 1998.

www4.edgar-online.com

The company said that they delayed Banshee in order to get V2 out, but 3dfx had been developing both products for a long time by then. The simple fact of the matter is that their timeline slipped and they blamed it on changing priorities. Check the first link I posted which states they are working on BOTH Voodoo2 and Banshee but Banshee is expected 1Q98. Their press release made it sound like Voodoo2 just appeared and so Banshee was taking a back seat. If this were true then their initial timeline would reflect the later date, not 1Q98.

Trust me when I say similar delays happened with Rush. I just don't have the energy to hunt these items down.

Pat



To: Simon Cardinale who wrote (7884)10/5/1998 6:05:00 PM
From: Michael Linov  Respond to of 16960
 
Actually, they were working on Banshee & Rampage : ) But seriously, even things like a process change to .35 or .25 micron takes time. You often have to change libraries, and design specifications, use new tools, etc. Banshee would have been a real challenge, since they had to develop a whole new set of skills in house.

The good news is that the worst is over. I think 3dfx will now have the time to work on what they really excel at (awesome 3d).