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Stock is presently trading at .65/.75, has approx 5m shares outstanding, files w/the SEC, is profitable, and is due to release Intergame in early 1999. Here are last few press releases. Do your own DD: Perceptronics and Shout Interactive Demonstrate InterGame Collaborative 3D for the Internet WOODLAND HILLS, Calif., Nov. 30 /PRNewswire/ -- Perceptronics, Inc. (OTC Bulletin Board: PCTR - news) today announced that the Company together with Shout Interactive, Inc. has successfully installed an operational demonstration of its InterGame™ platform for Internet Collaborative 3D. The demonstration effectively showcases the key InterGame features by means of a leading-edge 3D virtual rowing simulation. The innovative demonstration is called ''Head of the River Challenge,'' and involves a simulated rowing race between two 2-man shells over a river course. The rowers, shells and racecourse, including lanes, scenery and onlookers, are shown in detailed, realistic 3D. Each player controls one ''rower avatar'' from his own computer, connected at present via a local area network. He uses a single computer key to command his rower's power strokes and return strokes, and views his team's actions along with the opponents' in 3D perspective. The two players ''rowing'' together in a shell must coordinate their individual strokes in terms of timing and power to move the shell forward straight and fast. There is a good amount of skill involved, and an auxiliary dynamic stroke display helps the players learn the proper teamwork. Eventually, the players will be able to access the game from any Internet-connected site; for example, one rower might be in Los Angeles and the other in New York. Dr. Gershon Weltman, Perceptronics' chairman and chief executive officer, said, '''Head of the River Challenge' is a highly entertaining game. Its main importance, however, is that it effectively demonstrates the benefits that Perceptronics' InterGame platform can bring to Collaborative 3D on the Internet. These benefits cover several application areas, of which entertainment is only one. ''First and foremost, the game shows that even at this early stage, Internet developers such as Shout Interactive can use the InterGame framework to create terrific online 3D applications. Second, the game shows that InterGame can produce a truly collaborative shared virtual experience -- the direct 'physical' interaction between participants' avatars that takes place in our virtual 2-man shells has rarely, if ever, been achieved in real-time, networked applications. Third, the game shows that compelling Collaborative 3D effects can be achieved with InterGame using currently-available Internet open standards -- including Java, VRML 2.0 and Living Worlds -- and within a standard Web browser. Finally, the game is designed using the InterGame architecture, which is based on DoD's High Level Architecture (HLA) and Run Time Infrastructure (RTI), and which can scale up to many additional users, extend to other game features, and inter-operate among different computers. ''The Internet is rapidly becoming a 3D medium,'' Dr. Weltman continued, ''and the most effective use of 3D is Collaborative 3D, which offers significant improvements to business communication, e-commerce and education and training, as well as to games and entertainment. In a few years, over 50 million users will have 3D-capable computers. Perceptronics' objective is to be the leading supplier of Collaborative 3D solutions to this large and rapidly emerging market. ''Our current InterGame development and commercialization work is funded by a combination of STRICOM SBIR Phase II contract, State of California CalTIPP grant, and private and Company investment. We will need additional funding to accomplish our ultimate goal. Such funding is not assured, but our progress on the demonstration is certainly a positive step. At this point, we plan to refine and extend further the current 'local' proof-of-concept demonstration, create a 'distance' version that will be accessible on the Internet to potential customers, and provide the enabling InterGame technology as immediately usable products for the 3D Web site developer market. ''At the same time, we plan to explore together with Shout Interactive the commercial possibilities of the 'Head of the River Challenge' as an Internet online game, which we both believe are very promising,'' Dr. Weltman added. Eric Anschutz and Jim Stewartson, partners at Shout Interactive, said, ''The 'Head of the River Challenge' demonstration effectively represents the first 3D sporting simulation on the Web that allows users to share their experience with one another. We believe 'Head of the River Challenge' will quickly be recognized as the premier example of Collaborative 3D Computing on the Web today. We also believe that with a reasonable amount of additional development, it can succeed as a multi-player, online game. As shown by a recent series of successful 3D projects, applications such as this are creating an altogether new class of Web online content that will make possible new sources of revenue for technology providers, developers and publishers.'' Shout Interactive specializes in the development of high performance 3D content and tools for the Web. For more information on Shout Interactive, please visit shoutinteractive.com. Perceptronics performs research and development and manufactures and markets computer-based simulation systems and software for military and commercial training and decision support. Further information about Perceptronics and its products can be found on the Internet at perceptronics.com. Statements regarding Perceptronics' expectations about growth and marketing strategies, new and existing products, future financial performance and other Forward Looking Statements are subject to various risks and uncertainties, including, without limitation, technological factors, competitive factors, financing and cash flow factors, and uncertainties relating to foreign and defense-related sales. These and other risks and uncertainties are discussed in greater detail from time to time in the Company's SEC filings and reports. SOURCE: Perceptronics, Inc.Perceptronics and Skyline Software Join Forces For Internet Collaborative 3D Terrain Products WOODLAND HILLS, Calif., Dec. 1 /PRNewswire/ -- Perceptronics, Inc. (OTC Bulletin Board: PCTR - news) today announced that it will work together with Skyline Software Systems, Ltd., the leading supplier of 3D terrain visualization software for PC computers. The companies plan to explore ways to add important new capabilities for multi-person, online planning and collaboration over the Internet to Skyline's Terra™ terrain visualization products by combining them with Perceptronics' InterGame™ collaborative 3D framework. Skyline's Terra program suite creates realistic 3D terrain visualizations by overlaying aerial or satellite imagery on 3D terrain models. The Terra rendering engine creates 3D visualizations in real time on typical PC platforms. The result is affordable real-time terrain visualization at a totally new level, providing close-up views with remarkable clarity and long-range views to the horizon, and allowing the viewer to ''fly'' freely over large terrain areas. Terra also supports a full spectrum of life-like weather effects, and the addition of other 3D objects such as vehicles and buildings, labels, etc. At present, however, the Terra product line is oriented primarily toward the individual user, rather than toward multiple users at remote locations sharing the same terrain visualization for the purpose of joint observation, discussion, analysis, course of action planning, and so forth. It is clear that a capability for collaboration would enhance the utility of this outstanding visualization product as a decision making tool, because in today's corporate (and military) world, the decision makers are frequently miles or even continents away. Perceptronics' InterGame™ framework for Collaborative 3D on the Internet is well suited to provide this capability using the readily available and fully compatible Web medium. Perceptronics' InterGame software tools and protocols are designed to bring the many benefits of DoD's High Level Architecture (HLA) and Run Time Infrastructure (RTI), in combination with existing Internet open standards such as Java, VRML and Living Worlds, to the rapidly growing market for Collaborative 3D. Collaborative 3D applications on the Internet are emerging as a primary vehicle for realizing the full potential of 3D visualization. Perceptronics is addressing this opportunity by adapting its proprietary InterGame platform to capitalize on enabling technologies already in use by tens of millions of end-users. Dr. Gershon Weltman, Perceptronics' chairman and chief executive officer, said, ''This alliance represents our first application of the InterGame framework to 3D-based communications and decision support, the market area we believe will be the largest in the long run. We are very pleased by the opportunity to combine our InterGame technology with the Terra terrain visualization software. Skyline Software Systems, located in Israel, has created an outstanding product. InterGame can enhance this product by providing users with the ability to conduct 'meetings in the sky' and to interact collectively with the terrain and its added objects while maintaining the advantage of an individual viewing point. Collaborative 3D terrain visualization will be even better than being there!'' ''On the basis of our extensive experience with virtual reality simulation and training, we believe that affordable and readily available collaborative 3D terrain visualization and communication solutions will find immediate acceptance in business, military, and civil applications. The military in particular is seeking new methodology for what it terms 'Battlefield Visualization (BV)' by dispersed command groups. The Terra/InterGame combination of realistic 3D terrain representation with networked planning and collaboration functions can fill many BV requirements at a remarkably low cost, and the same system can be used for training and simulation as well as operations. Similar requirements for collaborative terrain visualization and dispersed command exist in civil emergency and disaster planning and control, and this should also constitute a prime market for an affordable product, due to the limited budgets available. ''All in all, we are very enthusiastic about the possibilities of the Perceptronics-Skyline team effort,'' Dr. Weltman concluded. ''The two companies are still in the early stages of discussion, and have not yet established a firm product development plan or schedule, but we hope this will be done soon.'' Skyline Software Systems Ltd. specializes in the development of high performance 3D terrain visualization products and also produces interactive online games for the Internet. For more information on Skyline Software Systems, please visit skyline.co.il. Perceptronics performs research and development and manufactures and markets computer-based simulation systems and software for military and commercial training and decision support. Further information about Perceptronics and its products can be found on the Internet at perceptronics.com. Perceptronics Announces Continued Improvement in Six-Month Results WOODLAND HILLS, Calif., Oct. 26 /PRNewswire/ -- Perceptronics Inc. (OTC Bulletin Board: PCTR - news) today reported continued improvement in its financial results for the first six months and second quarter of fiscal year 1999 compared with those of a year ago. For the six-month period, revenues increased approximately 50% over the previous year's six-month period and net income increased approximately 100% as well. Second quarter revenues increased approximately 159% from the previous year's second quarter and net income was strong compared to the previous year's second quarter loss. Perceptronics' net income for the six-month period ending September 30, 1998 was $81,437, or $0.02 per share, on revenues of $2,308,102. In comparison, for the first six months a year ago, the Company reported net income of $40,859, or $0.01 per share, on revenues of $1,547,409. For the second fiscal quarter ending September 30, 1998, Perceptronics reported a profit of $78,215, or $0.02 per share, on revenues of $1,475,150. For the comparable three-month period in the prior fiscal year the Company reported a net loss of $28,050, or $0.01 per share, on revenues of $568,800. Dr. Gershon Weltman, chairman and chief executive officer said, ''The significant increases in revenues and net income are primarily the result of increased activity associated with previously announced production contracts for delivery of training simulator systems and R&D contracts for development and commercialization of the Company's InterGame product. We are very pleased with progress on the InterGame project, and remain confident that this new business direction will have a positive future effect on the Company's finances.'' Perceptronics performs research and development and manufactures and markets computer-based simulation systems and software for military and commercial training and decision support. Further information about Perceptronics and its products can be found on the Internet at www.perceptronics.com. | ||||||||||||||
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